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  9. Benchmark Games GOLDZONE User manual

Benchmark Games GOLDZONE User manual

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TABLE OF CONTENTS
INTRODUCTION 1
WARNINGS 2
GAME SETUP 3
GAMEPLAY 4
COIN MECH SETUP 5
COIN CHUTE DESCRIPTION 6
FLOURESCENT LIGHTS 7
PLAYFIELD ASSEMBLY 8
PROGRAMMING 9
SCHEMATICS PLAYER 1
CPU CPU-1
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
SCHEMATICS PLAYER 2
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
SCHEMATICS PLAYER 3
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
TROUBLESHOOTING GUIDE SCHEM-6
TROUBLESHOOTING CONT'D. SCHEM-7
DEAR CUSTOMER:
THANK YOU FOR PURCHASING BENCHMARK GAME’S GOLD ZONE
GAME.
BECAUSE OF THE DIFFERENT NEEDS OF EVERY LOCATION, YOU MAY
NEED TO FINE TUNE THE MACHINE IN THE FUTURE. WE STRONGLY
SUGGEST THAT YOU LEAVE THE MACHINE AT FACTORY SETTINGS FOR AT
LEAST 2 TO 3 WEEKS. AFTER THIS TIME IF YOU FIND NECESSARY YOUR
PAYOUT TOO LOW OR TOO HIGH, THEN MAKE THE PROPER
ADJUSTMENTS. START FIRST WITH THE FACTORY DEFAULT SETTINGS.
YOU WILL FIND ENCLOSED IN THE MANUAL A SET OF INSTRUCTIONS ON
HOW TO PROGRAM YOUR MACHINE SHOULD YOU NEED TO.
PLEASE READ THE MANUAL BEFORE YOU CALL US FOR
ANY INFORMATION. WHEN YOU CALL PLEASE HAVE
THE SERIAL NUMBER FOR YOUR GAME IN HAND.
BENCHMARK GAMES, INC.
51 HYPOLUXO RD.
HYPOLUXO, FL 33462
561-588-5200
PARTS FAX: 561-493-2990
DO NOT TURN GAME ON UNTIL THE FOLLOWING INSTRUCTIONS ARE READ AND
UNDERSTOOD.
FAILURE TO ADHERE TO THE FOLLOWING INSTRUCTIONS WILL VOID ANY FACTORY
WARRANTIES AND COULD RESULT IN DAMAGE TO THE GAME AND OR INJURY TO THE
PLAYER OR TECHNICIAN.
THIS GAME SHOULD BE PLUGGED INTO A 3 WIRE GROUNDED OUTLET 115VAC 60 HZ. UNLESS
OTHERWISE SPECIFIED.
FCC PART 15 RULE:
THIS EQUIPMENT HAS BEEN TESTED AND FOUND TO COMPLY WITH THE LIMITS FOR A CLASS
A COMPUTING DEVICE PURSUANT TO SUB-PART J OF PART 15 OF FCC RULES.
ELECTRICAL SPECIFICATIONS:
POWER CONSUMPTION 1.5 AMP 180 WATT
LINE VOLTAGE 100-130VAC 60HZ.
LINE FUSE 5 AMP
COPYRIGHT@ 2002 BENCHMARK GAMES. ALL RIGHTS RESERVED
THE GAME, TECHNICAL MANUAL, GRAPHIC DESIGNS AND SCHEMATIC DIAGRAMS ARE
PROTECTED BY THE U.S. COPYRIGHT ACT OF 1979. BENCHMARK GAMES WILL ENFORCE ITS
COPYRIGHT AND PATENTS AGAINST INFRINGERS.
WARNING:
2
3
BALL HOLES
LOCKS
GLASS
GOLDZONE SETUP
1. REMOVE GAME FROM BOX.
2. OPEN WOOD DOOR AND REMOVE CASHBOX. REMOVE THE POWER
PLUG, SPINNER ASSEMBLY AND THE PLATTER BALLS,(7/16" METAL BALLS).
3. REMOVE THE GLASS BY UNLOCKING THE LOCK AT THE TOP CORNERS OF THE GLASS
AND PULLING THE GLASS OUT,(NOTE: THE COIN MECH WILL BECOME UNPLUGGED).
4. INSTALL THE 3 WHEELED HUB ONTO THE CENTER SHAFT OF THE ROTATING
PLATTER, THEN INSTALL THE ALUMINUM SPINDLES ON TOP OF THE HUBS.
5. INSTALL THE PLATTER BALLS INTO THE HOLES ON THE PLATTER.
6. TURN GAME ON AND SLOWLY START PUTTING COINS ONTO THE PLAYFIELD TO
SEED THE GAME. KEEP PUTTING ON COINS UNTIL COINS ARE FALLING OFF THE
PLAYFIELD ALL AROUND THE PLATTER,(THE PLATTER IS NOW FULLY SEEDED).
7. REASSEMBLE THE GLASS ON ALL ,(MAKING SURE YOU PLUG IN THE COIN
MECHS WHILE INSTALLING THE GLASS).
8. USING THE POWER PLUG, PLUG IN THE GAME ON THE RIGHT SIDE OF THE GAME ON
THE OUTSIDE AND TURN POWER SWITCH ON,(LOCATED WHERE THE PLUG GOES
INTO THE CABINET}.
THERE IS A ROTATING PLATTER THAT TURNS AT A CONSTANT SPEED. THE 4 DIGIT LED'S AT THE
TOP OF EACH PLAYER KEEPS TRACK OF THE JACKPOT AMOUNT AND THE TICKETS OWED. COINS CAN
BE INSERTED AS FAST,(RAPID PLAY), AS THE PLAYER CAN INSERT THEM.
THE PLAYER INSERTS A COIN INTO THE GAME, THE COIN THEN SLIDES DOWN THE COIN RAMPS ONTO
THE ROTATING PLATTER. THE ROTATING PLATTER CAUSES THE COIN TO MOVE DOWN THE POINTER
TO THE OUTSIDE OF THE PLATTER . IF THE COIN FALLS INTO THE JACKPOT HOLES, THEN THE
JACKPOT AMOUNT ON THE LEFT 4 DIGIT DISPLAY IS PAID.
NOTE: THE JACKPOT COUNTER WILL INCREMENT FOR EVERY COIN PLAYED .
IF COINS FALL OFF THE PLAYFIELD THEY ARE COUNTED BY THE HOPPER AND THE
APPROPRIATE AMOUNT OF TICKETS ARE PAID OUT.
SECURITY: ON POWER UP THE HOPPER EMPTIES ANY COINS IN IT BUT DOES NOT PAY
OUT THE TICKETS. THE SAME ACTION HAPPENS IF THE GAME IS TILTED. THE TILT BOB
IS LOCATED ON THE LEFT INSIDE CABINET. THERE IS A TIMER BUILT INTO THE
SOFTWARE THAT ONLY ALLOWS TICKETS TO BE PAID OUT AFTER VERIFYING THAT A
COIN WENT THROUGH THE COIN MECH.
VER. 01.2
4
GAMEPLAY
GAME DESCRIPTION
5
WHEEL DEAL USES ACOIN COMPARATOR. A SAMPLE COIN MUST BE INSERTED AND LEFT IN
THE MECH AS SHOWN BELOW. WHEN THE PLAYER INSERTS ACOIN FOR GAMEPLAY, THE MASS
OF THE COIN IS MEASURED AGAINST THE SAMPLE COIN AND IS ACCEPTED OR REJECTED.
THE COIN MECH SWITCH ON THE SIDE MUST BE SET TO N.O.(NORMALLY OPEN), NOT N.C.
(NORMALLY CLOSED).
THE PULSE TIME 3 POSITION SWITCH SHOULD BE SET AT THE SHORTEST PULSE TIME.
THERE IS A SENSITIVITY ADJUSTMENT ON THE SIDE OF THE MECH. STRICT MAKES
THE MECH MORE DISCREET,(WILL REJECT MORE COINS IF THEY ARE NOT PERFECT).
SLACK MAKES THE MECH NOT SO DIFFICULT ABOUT THE COINS IT WILL ACCEPT.
COIN MECH SETUP
OPTO SENSOR
HOPPER
6
COIN CHUTE METAL COIN PLATE
COIN CHUTE DESCRIPTION
WHEN COINS FALLS OFF THE PLAYFIELD, THEY SLIDES DOWN THE COIN CHUTE. IT THEN
HITS THE METAL COIN PLATE WHICH ACTIVATES THE OPTO SENSOR. WHEN THE OPTO
SENSOR IT ACTIVATED, IT STARTS THE HOPPER. THE HOPPER WILL CONTINUE TO RUN
UNTIL THERE ARE NO MORE COINS IN IT. AT THIS POINT THE APPROPRIATE AMOUNT OF
TICKETS ARE PAID OUT.
THERE IS A LED ON THE BACK OF THE OPTO SENSOR. TO CHECK THAT THE SWITCH AND
OPTO ARE WORKING PROPERLY: HIT THE METAL COIN PLATE WITH YOUR HAND AND
OBSERVE THE LED ON THE BACK OF THE OPTO SENSOR.
PLAYFIELD
MARQUEES
LOCK HOLES
BULBS
POWER BUTTON
7
INCADESCENT BULB
FLOURESCENT AND INCANDESCENT LIGHTS
TO REPLACE THE FLOURESCENT LIGHT IN A GOLD ZONE:
1. REMOVE THE 2 6-32 ACORN NUTS AND THE TOP METAL PLATE ON THE TOP OF THE
GAME.
2. REPLACE THE BULBS.
3. REPLACE THE TOP PLATE WITH THE ACORN NUTS.
NOTE: THE FLOURESCENT LIGHTS ARE 100 WATT SPIRAL FLOURESCENT BULBS AVAILABLE AT
MOST HARDWARE STORES.
TO REPLACE INCANDESCENT BULB: NOTE: THE INCANDESCENT BULBS ARE 60 WATT FLOOD LIGHTS.
1. UNSCREW BULB AND REPLACE WITH SAME TYPE.
6-32 STUDS
6-32 ACORN NUTS
TOP METAL PLATE
lower spindle
assembly
coin chutes
8
Jackpot holes
6-32 bolt and fibre nut
lower coin ramp
coin pointer
PLAYFIELD ASSEMBLY AND ADJUSTMENTS
IF YOUR COINS ARE GOING UNDERNEATH THE COIN
POINTER BEFORE THEY GET TO THE END OF THE POINTER, OR IF YOUR ROTATING
PLAYFIELD IS GETTING SCRATCHED IN A CIRCULAR PATTERN, YOU MAY NEED TO
ADJUST THE COIN POINTER HEIGHT.
HOW TO ADJUST:
1. OPEN THE WOOD FRONT DOOR AND LOCATE THE 6-32 BOLT AND FIBER NUT
HOLDING THE RED PLASTIC COIN POINTER TO THE METAL BRACKET.
2. LOOSEN THE NUTAND PLACE A.012 FEELER GAUGE IN BETWEEN THE COIN
POINTER AND THE ROTATING PLAYFIELD AND TIGHTEN THE NUT.
3. CHECK THE CLEARANCE AT DIFFERENT POINT ALONG THE COIN POINTER TO
MAKE SURE IT HAS EVEN CLEARANCE. RECLEARANCE AS NECESSARY.
rotating playfield upper spindle assembly
upper coin ramp