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  9. Benchmark Games GOLDZONE User manual

Benchmark Games GOLDZONE User manual

TABLE OF CONTENTS
INTRODUCTION 1
WARNINGS 2
GAME SETUP 3
GAMEPLAY 4
COIN MECH SETUP 5
COIN CHUTE DESCRIPTION 6
FLOURESCENT LIGHTS 7
PLAYFIELD ASSEMBLY 8
PROGRAMMING 9
SCHEMATICS PLAYER 1
CPU CPU-1
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
SCHEMATICS PLAYER 2
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
SCHEMATICS PLAYER 3
4 DIGIT DISPLAYS SCHEM-2
TICKET DISPENSER, SPEAKER, COUNTERS SCHEM-3
ROTATING PLAYFIELD, HOPPER, HALOGEN LIGHT SCHEM-4
COIN MECH, OPTO SWITCH, TILT, JACKPOT SWITCH SCHEM-5
TROUBLESHOOTING GUIDE SCHEM-6
TROUBLESHOOTING CONT'D. SCHEM-7
DEAR CUSTOMER:
THANK YOU FOR PURCHASING BENCHMARK GAME’S GOLD ZONE
GAME.
BECAUSE OF THE DIFFERENT NEEDS OF EVERY LOCATION, YOU MAY
NEED TO FINE TUNE THE MACHINE IN THE FUTURE. WE STRONGLY
SUGGEST THAT YOU LEAVE THE MACHINE AT FACTORY SETTINGS FOR AT
LEAST 2 TO 3 WEEKS. AFTER THIS TIME IF YOU FIND NECESSARY YOUR
PAYOUT TOO LOW OR TOO HIGH, THEN MAKE THE PROPER
ADJUSTMENTS. START FIRST WITH THE FACTORY DEFAULT SETTINGS.
YOU WILL FIND ENCLOSED IN THE MANUAL A SET OF INSTRUCTIONS ON
HOW TO PROGRAM YOUR MACHINE SHOULD YOU NEED TO.
PLEASE READ THE MANUAL BEFORE YOU CALL US FOR
ANY INFORMATION. WHEN YOU CALL PLEASE HAVE
THE SERIAL NUMBER FOR YOUR GAME IN HAND.
BENCHMARK GAMES, INC.
51 HYPOLUXO RD.
HYPOLUXO, FL 33462
561-588-5200
PARTS FAX: 561-493-2990
DO NOT TURN GAME ON UNTIL THE FOLLOWING INSTRUCTIONS ARE READ AND
UNDERSTOOD.
FAILURE TO ADHERE TO THE FOLLOWING INSTRUCTIONS WILL VOID ANY FACTORY
WARRANTIES AND COULD RESULT IN DAMAGE TO THE GAME AND OR INJURY TO THE
PLAYER OR TECHNICIAN.
THIS GAME SHOULD BE PLUGGED INTO A 3 WIRE GROUNDED OUTLET 115VAC 60 HZ. UNLESS
OTHERWISE SPECIFIED.
FCC PART 15 RULE:
THIS EQUIPMENT HAS BEEN TESTED AND FOUND TO COMPLY WITH THE LIMITS FOR A CLASS
A COMPUTING DEVICE PURSUANT TO SUB-PART J OF PART 15 OF FCC RULES.
ELECTRICAL SPECIFICATIONS:
POWER CONSUMPTION 1.5 AMP 180 WATT
LINE VOLTAGE 100-130VAC 60HZ.
LINE FUSE 5 AMP
COPYRIGHT@ 2002 BENCHMARK GAMES. ALL RIGHTS RESERVED
THE GAME, TECHNICAL MANUAL, GRAPHIC DESIGNS AND SCHEMATIC DIAGRAMS ARE
PROTECTED BY THE U.S. COPYRIGHT ACT OF 1979. BENCHMARK GAMES WILL ENFORCE ITS
COPYRIGHT AND PATENTS AGAINST INFRINGERS.
WARNING:
2
3
BALL HOLES
LOCKS
GLASS
GOLDZONE SETUP
1. REMOVE GAME FROM BOX.
2. OPEN WOOD DOOR AND REMOVE CASHBOX. REMOVE THE POWER
PLUG, SPINNER ASSEMBLY AND THE PLATTER BALLS,(7/16" METAL BALLS).
3. REMOVE THE GLASS BY UNLOCKING THE LOCK AT THE TOP CORNERS OF THE GLASS
AND PULLING THE GLASS OUT,(NOTE: THE COIN MECH WILL BECOME UNPLUGGED).
4. INSTALL THE 3 WHEELED HUB ONTO THE CENTER SHAFT OF THE ROTATING
PLATTER, THEN INSTALL THE ALUMINUM SPINDLES ON TOP OF THE HUBS.
5. INSTALL THE PLATTER BALLS INTO THE HOLES ON THE PLATTER.
6. TURN GAME ON AND SLOWLY START PUTTING COINS ONTO THE PLAYFIELD TO
SEED THE GAME. KEEP PUTTING ON COINS UNTIL COINS ARE FALLING OFF THE
PLAYFIELD ALL AROUND THE PLATTER,(THE PLATTER IS NOW FULLY SEEDED).
7. REASSEMBLE THE GLASS ON ALL ,(MAKING SURE YOU PLUG IN THE COIN
MECHS WHILE INSTALLING THE GLASS).
8. USING THE POWER PLUG, PLUG IN THE GAME ON THE RIGHT SIDE OF THE GAME ON
THE OUTSIDE AND TURN POWER SWITCH ON,(LOCATED WHERE THE PLUG GOES
INTO THE CABINET}.
THERE IS A ROTATING PLATTER THAT TURNS AT A CONSTANT SPEED. THE 4 DIGIT LED'S AT THE
TOP OF EACH PLAYER KEEPS TRACK OF THE JACKPOT AMOUNT AND THE TICKETS OWED. COINS CAN
BE INSERTED AS FAST,(RAPID PLAY), AS THE PLAYER CAN INSERT THEM.
THE PLAYER INSERTS A COIN INTO THE GAME, THE COIN THEN SLIDES DOWN THE COIN RAMPS ONTO
THE ROTATING PLATTER. THE ROTATING PLATTER CAUSES THE COIN TO MOVE DOWN THE POINTER
TO THE OUTSIDE OF THE PLATTER . IF THE COIN FALLS INTO THE JACKPOT HOLES, THEN THE
JACKPOT AMOUNT ON THE LEFT 4 DIGIT DISPLAY IS PAID.
NOTE: THE JACKPOT COUNTER WILL INCREMENT FOR EVERY COIN PLAYED .
IF COINS FALL OFF THE PLAYFIELD THEY ARE COUNTED BY THE HOPPER AND THE
APPROPRIATE AMOUNT OF TICKETS ARE PAID OUT.
SECURITY: ON POWER UP THE HOPPER EMPTIES ANY COINS IN IT BUT DOES NOT PAY
OUT THE TICKETS. THE SAME ACTION HAPPENS IF THE GAME IS TILTED. THE TILT BOB
IS LOCATED ON THE LEFT INSIDE CABINET. THERE IS A TIMER BUILT INTO THE
SOFTWARE THAT ONLY ALLOWS TICKETS TO BE PAID OUT AFTER VERIFYING THAT A
COIN WENT THROUGH THE COIN MECH.
VER. 01.2
4
GAMEPLAY
GAME DESCRIPTION
5
WHEEL DEAL USES ACOIN COMPARATOR. A SAMPLE COIN MUST BE INSERTED AND LEFT IN
THE MECH AS SHOWN BELOW. WHEN THE PLAYER INSERTS ACOIN FOR GAMEPLAY, THE MASS
OF THE COIN IS MEASURED AGAINST THE SAMPLE COIN AND IS ACCEPTED OR REJECTED.
THE COIN MECH SWITCH ON THE SIDE MUST BE SET TO N.O.(NORMALLY OPEN), NOT N.C.
(NORMALLY CLOSED).
THE PULSE TIME 3 POSITION SWITCH SHOULD BE SET AT THE SHORTEST PULSE TIME.
THERE IS A SENSITIVITY ADJUSTMENT ON THE SIDE OF THE MECH. STRICT MAKES
THE MECH MORE DISCREET,(WILL REJECT MORE COINS IF THEY ARE NOT PERFECT).
SLACK MAKES THE MECH NOT SO DIFFICULT ABOUT THE COINS IT WILL ACCEPT.
COIN MECH SETUP
OPTO SENSOR
HOPPER
6
COIN CHUTE METAL COIN PLATE
COIN CHUTE DESCRIPTION
WHEN COINS FALLS OFF THE PLAYFIELD, THEY SLIDES DOWN THE COIN CHUTE. IT THEN
HITS THE METAL COIN PLATE WHICH ACTIVATES THE OPTO SENSOR. WHEN THE OPTO
SENSOR IT ACTIVATED, IT STARTS THE HOPPER. THE HOPPER WILL CONTINUE TO RUN
UNTIL THERE ARE NO MORE COINS IN IT. AT THIS POINT THE APPROPRIATE AMOUNT OF
TICKETS ARE PAID OUT.
THERE IS A LED ON THE BACK OF THE OPTO SENSOR. TO CHECK THAT THE SWITCH AND
OPTO ARE WORKING PROPERLY: HIT THE METAL COIN PLATE WITH YOUR HAND AND
OBSERVE THE LED ON THE BACK OF THE OPTO SENSOR.
PLAYFIELD
MARQUEES
LOCK HOLES
BULBS
POWER BUTTON
7
INCADESCENT BULB
FLOURESCENT AND INCANDESCENT LIGHTS
TO REPLACE THE FLOURESCENT LIGHT IN A GOLD ZONE:
1. REMOVE THE 2 6-32 ACORN NUTS AND THE TOP METAL PLATE ON THE TOP OF THE
GAME.
2. REPLACE THE BULBS.
3. REPLACE THE TOP PLATE WITH THE ACORN NUTS.
NOTE: THE FLOURESCENT LIGHTS ARE 100 WATT SPIRAL FLOURESCENT BULBS AVAILABLE AT
MOST HARDWARE STORES.
TO REPLACE INCANDESCENT BULB: NOTE: THE INCANDESCENT BULBS ARE 60 WATT FLOOD LIGHTS.
1. UNSCREW BULB AND REPLACE WITH SAME TYPE.
6-32 STUDS
6-32 ACORN NUTS
TOP METAL PLATE
lower spindle
assembly
coin chutes
8
Jackpot holes
6-32 bolt and fibre nut
lower coin ramp
coin pointer
PLAYFIELD ASSEMBLY AND ADJUSTMENTS
IF YOUR COINS ARE GOING UNDERNEATH THE COIN
POINTER BEFORE THEY GET TO THE END OF THE POINTER, OR IF YOUR ROTATING
PLAYFIELD IS GETTING SCRATCHED IN A CIRCULAR PATTERN, YOU MAY NEED TO
ADJUST THE COIN POINTER HEIGHT.
HOW TO ADJUST:
1. OPEN THE WOOD FRONT DOOR AND LOCATE THE 6-32 BOLT AND FIBER NUT
HOLDING THE RED PLASTIC COIN POINTER TO THE METAL BRACKET.
2. LOOSEN THE NUTAND PLACE A.012 FEELER GAUGE IN BETWEEN THE COIN
POINTER AND THE ROTATING PLAYFIELD AND TIGHTEN THE NUT.
3. CHECK THE CLEARANCE AT DIFFERENT POINT ALONG THE COIN POINTER TO
MAKE SURE IT HAS EVEN CLEARANCE. RECLEARANCE AS NECESSARY.
rotating playfield upper spindle assembly
upper coin ramp
v
GoldZone Programming
THE BUTTONS USED FOR PROGRAMMING ARE ON THE POWER DISTRIBUTION BLOCK. THEY ARE 3
SMALL BLACK PUSH BUTTONS (UNDERNEATH THE COMPUTER ON THE SAME BOARD AS THE
FUSES).
1. Press the bottom button ONCE to go into programming mode.
2. Press the top button to go to the mode you want to set (shown on the left LEOs of Player 1).
3. Press the bottom button to lock the mode for changing.
4. Use the middle and top buttons to adjustthe value of that mode (shown on the right LEOs of Player 1).
5. Hit the bottom button the set the change (the right LED flashes oH),
6. Press the top button until the LEOs show
ehit
on the left LED (short for exit .
7. Press the bottom button one more time, then either turn the game off and on, or put in a coin to play
the game. The changes are now locked into memory.
MODES:
0000 DEFAULT (will set game back to factory default programming)
To use: Change value of mode to 2. press bottom button and exit programming normally.
0001 TIC ETS PER COIN (The number of tickets dispensed ofr each coin that falls off the playfield.
Default is 7. Range is 1-12
0002 NOT USED
0003 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 1(right side cabinet).
0004 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 2(middle cabinet).
0005 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 3(left side cabinet).
0006 JACKPOT INCREMENTER. This is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1-10. Player 1 (right side cabinet).
0007 JACKPOT INCREMENTER. This Is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1·10. Player 2 (middle cabinet).
0008 .JACKPOT INCREMENTER. This is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1-10. Player 3 (left side cabinet).
0009 MAXIMUM JACKPOT. This is the maximum number the jaCkpot will go to if nobody hits the jackpot. In
multiples of 250. Default is 4. which
=
1000. Range is 2-40. Player 1(right side cabinet)
0010 MAXIMUM JACKPOT. This is the maximum number the jackpot will go to if nobody hits the jackpot.
In multiples of 250. Default is 4. which
=
1000. Range is 2-40. Player 2(middle cabinet)
0011 MAXIMUM JACKPOT. This is the maximum number the jackpot will go to if nobody hits the j ckpot.
In multiples of 250. Default is 4, which
=
1000. Range is 2-40. Player 3(left side cabinet)
0012 INITIALZIE NON-VOLATILE RAM. Clears tickets owed. Set the same way as mode 0000 (set value to 2.
then exit).
0013 NOT USED
0014 EXIT MODE. You must exit correctly in order for your changes to be locked into memory.
DIP switch 7 is for 1 mercy ticket. If it is turned on, 1 ticket will be paid when a coin enters the coin mech, plus however
many tickets are won. eg: if nothing is won, it will pay 1ticket. If 7 tickets are won. it will pay the 7, plus 1 ticket.
NOTE: You must turn the game off before turning on the DIP switCh.
9
NOTE: THERE HAVE BEEN 5 REVISIONS OF THE BENCHMARK CONTROLLER, ONLY REV 5 WILL
WORK IN GOLDZONE. THE JUMPER ON THE MHZ MUST BE SET AT 33 MHZ
AS SHOWN ON THE PICTURE ABOVE. BE CAREFULL WITH THE CONNECTORS NOT TO PUT THEM
ONE PIN OFF OR BEND ANY OF THE PINS.
J202
JUMPER
33 MHZ
20 MHZ
CPU BOARD BLOCK DIAGRAM
EXPANSION BOARD
PIN1
PIN1
CPU
PIN1
PIN1
SOUND ROM 1
J106
J205
J206
PIN1
PIN1
PIN1
GAME ROM
BATTERY
J206 J106
J203 J204
DIP
SWITCH
VOLUME CONTROLS
SOUND ROM 2
J201
ISP
1
2
3
4
5
6
7
8PIN1
REV#5A
BENHCMAARK ENTERTAINMENT
GAME CONTROLLER
J103
PIN1
PIN1
J105
J104
J105
POWER CONNECTOR
CLOCK
J205 J107 J108
ACS SPIN EXPANSION MODULE
CPU-1
J102
J101
PIN1
ACS BUS CONNECTOR
J301
PIN1
PIN1
PIN1
AMPLIFIER
AMPLIFIER
Schem-2
FLOURESCENT LIGHTS
NOTE: REPLACE FLOURESCENT BULBS WITH ONLY 100
WATT EQUIVALENT SPIRAL FLOURESCENT BULBS.
NOTE: REPLACE INCANDESCENT BULB WITH
60 WATT FLOOD LIGHT ONLY.
pin 1
BLACK
pin 5
pin 4
RED
pin 2
pin 3
pin 6
GREEN/WHITE
WHITE/BLUE
NOT USED
SPIRAL FLOURESCENT AND INCADESCENT
PLAYFIELD FLOOD LIGHTS
110 VOLT AC 60 HZ
METAL POWER DIST. BOX
Schematic:Schematic:
VOILET/BLACK
4 DIGIT TICKETS OWED DISPLAY PLAYER 1
NOT USED
4 DIGIT JACKPOT DISPLAY PLAYER 1
VOILET/BLACK
ORANGE
GREEN/WHITE
pin 6
pin 3
pin 2
pin 1
pin 4
pin 5
BLACK
RED
Schematic:
J105
PIN 4
PIN 4
J106
POWER DIST. BLOCK
INCADESCENT LIGHT
PIN 5
J106
PIN 5
J106
PIN 3
PIN 4
J105
PIN 5
PIN 5
POWER DIST. BLOCK
J106
PIN 2
PIN 1
J301
POWER DIST. BLOCK
SPEAKER PLAYER
GREY/VIOLET
BLUE/GREY
pin 1
pin 2 BLACK
J202
PIN 5
J106
PIN 8
pin 4
pin 3
YELLOWYELLOW +12VDC
PLAYER 3 TICKET DISPENSER
WHITE/BROWN POWER DIST. BLOCK
WHITE/OR/BLUE
Schem-3
LOW TICKET LIGHT,(PLAYER 3).
CONNECTOR
BLACK
YELLOW +12VDC
WHITE/BLACK/ORANGE
LOW TICKET SWITCH
Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:
Schem-4
ROTATING PLAYFIELD MOTOR 110 VOLTS AC.
WHITE
WHITE
GRAY/YELLOW
YELLOW+12VDC
PIN 6
PIN 8
PIN 9
WHITE/BROWN
HOPPER PLAYER 3
Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:
PIN 3
J103
PIN 4
J202
POWER DIST.BLOCK
PIN 8
METAL POWER DIST. BOXMETAL POWER DIST. BOX
TILT SWITCH PLAYER 3
JACKPOT SWITCH PLAYER 3
J202
BLACK
pin 4
RED
pin 1
YELLOW/GRAY PIN 10
pin 3
POWER DIST. BLOCK
WHI/BLACK/GR
BLACK
PIN 6
J201
J203
PIN 5
BLACK
GRAY/BLUE
Schematic:
POWER DIST. BLOCK
Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:
POWER DIST. BLOCK
COIN CHUTE OPTO SWITCH PLAYER 3
Schematic:
J201
PIN 10
BLACK
GRAY
Schematic:
Schem-5
pin 2
pin 1
pin 3
PLAYER 3 COIN MECH POWER DIST. BLOCK
YELLOW +12VDC
Schematic:Schematic:Schematic:
Schem-2
NOTE: REPLACE FLOURESCENT BULBS WITH ONLY 100
WATT EQUIVALENT SPIRAL FLOURESCENT BULBS.
NOTE: REPLACE INCANDESCENT BULB WITH
60 WATT FLOOD LIGHT ONLY.
FLOURESCENT LIGHTS
pin 1
pin 3
GREEN/WHITE
WHITE/GREY
RED
BLACK
pin 2
pin 5
pin 4
pin 6
NOT USED
SPIRAL FLOURESCENT AND INCADESCENT
PLAYFIELD FLOOD LIGHTS
METAL POWER DIST. BOX
110 VOLT AC 60 HZ
pin 3
4 DIGIT JACKPOT DISPLAY PLAYER 2
GREEN/WHITE
VOILET/YELLOW
YELLOW/RED/GREEN
BLACK
RED
pin 1
pin 2
pin 6
pin 5
pin 4
NOT USED
4 DIGIT TICKET OWED DISPLAY PLAYER 2
YELLOW/RED/GREEN
Schematic:Schematic:Schematic:
PIN 4
POWER DIST. BLOCK
J106
J105
PIN 6
INCADESCENT LIGHT
PIN 4
J106
POWER DIST. BLOCK
J106
J105
PIN 6
PIN 5
PIN 6
J106
PIN 5
POWER DIST. BLOCK
J301
PIN 3
J104
SPEAKER
BLUE/GREY
PIN 4
PIN 1
PIN 2
WHITE/BLACK
BLUE/ORANGE
COUNTERS
COINS
GREY/VIOLET
POWER DIST. BLOCK
YELLOWYELLOW
TICKETS
pin 1
Schematic:Schematic:Schematic:Schematic:
PLAYER 1 TICKET DISPENSER
TAN
YELLOW +12VDCYELLOW
pin 3
pin 4
TAN PIN 3
J106
PIN 3
BLACK/RED/WHITEBLACK/RED/WHITE
BLACK
pin 2
Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:
J202
POWER DIST. BLOCK
LOW TICKET SWITCH
WHITE/BLACK/ORANGE
YELLOW +12VDC
BLACK
CONNECTOR
LOW TICKET LIGHT
Schem-3
JACKPOT SWITCH
Schematic:Schematic:Schematic:
YELLOW +12VDC
POWER DIST. BLOCK
PLAYER 1 COIN MECH
pin 3
pin 1
pin 2
Schem-5
Schematic:
BLUE/WHITE
BLACK
PIN 3
J201
BLACK
Schematic:
pin 4
pin 1
pin 3
COIN CHUTE OPTO SWITCH POWER DIST. BLOCK
RED
Schematic:Schematic:Schematic:
J201
PIN 9
WHITE
Schematic:Schematic:Schematic:
POWER DIST. BLOCK
Schematic:
OR/YELL
BLACK
PIN 3
J203
TILT SWITCH
J201
PIN 6
BLACK
WHI/BLACK/GR
POWER DIST. BLOCK
Schem-4
ROTATING PLAYFIELD MOTOR 110 VOLTS AC.
WHITE
WHITE
VIOLET/WHITE
PINK/WHITE
PIN 9
PIN 8
PIN 6
YELLOW+12VDC
Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:Schematic:
HOPPER PLAYER 1
PIN 3
PIN 4
PIN 6
POWER DIST.BLOCK
J202
METAL POWER DIST. BOX
J101

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