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GoldZone Programming
THE BUTTONS USED FOR PROGRAMMING ARE ON THE POWER DISTRIBUTION BLOCK. THEY ARE 3
SMALL BLACK PUSH BUTTONS (UNDERNEATH THE COMPUTER ON THE SAME BOARD AS THE
FUSES).
1. Press the bottom button ONCE to go into programming mode.
2. Press the top button to go to the mode you want to set (shown on the left LEOs of Player 1).
3. Press the bottom button to lock the mode for changing.
4. Use the middle and top buttons to adjustthe value of that mode (shown on the right LEOs of Player 1).
5. Hit the bottom button the set the change (the right LED flashes oH),
6. Press the top button until the LEOs show
ehit
on the left LED (short for exit .
7. Press the bottom button one more time, then either turn the game off and on, or put in a coin to play
the game. The changes are now locked into memory.
MODES:
0000 DEFAULT (will set game back to factory default programming)
To use: Change value of mode to 2. press bottom button and exit programming normally.
0001 TIC ETS PER COIN (The number of tickets dispensed ofr each coin that falls off the playfield.
Default is 7. Range is 1-12
0002 NOT USED
0003 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 1(right side cabinet).
0004 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 2(middle cabinet).
0005 JACKPOT START NUMBER (The number of points at which the jackpot starts)
Factory Default is
O
Range is 0-255 in multiples of 25. eg: a value of 2 would start the Jackpot at 50.
Player 3(left side cabinet).
0006 JACKPOT INCREMENTER. This is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1-10. Player 1 (right side cabinet).
0007 JACKPOT INCREMENTER. This Is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1·10. Player 2 (middle cabinet).
0008 .JACKPOT INCREMENTER. This is how much the jackpot increments for every coin inserted into the coin
mech. Default is 3. Range is 1-10. Player 3 (left side cabinet).
0009 MAXIMUM JACKPOT. This is the maximum number the jaCkpot will go to if nobody hits the jackpot. In
multiples of 250. Default is 4. which
=
1000. Range is 2-40. Player 1(right side cabinet)
0010 MAXIMUM JACKPOT. This is the maximum number the jackpot will go to if nobody hits the jackpot.
In multiples of 250. Default is 4. which
=
1000. Range is 2-40. Player 2(middle cabinet)
0011 MAXIMUM JACKPOT. This is the maximum number the jackpot will go to if nobody hits the j ckpot.
In multiples of 250. Default is 4, which
=
1000. Range is 2-40. Player 3(left side cabinet)
0012 INITIALZIE NON-VOLATILE RAM. Clears tickets owed. Set the same way as mode 0000 (set value to 2.
then exit).
0013 NOT USED
0014 EXIT MODE. You must exit correctly in order for your changes to be locked into memory.
DIP switch 7 is for 1 mercy ticket. If it is turned on, 1 ticket will be paid when a coin enters the coin mech, plus however
many tickets are won. eg: if nothing is won, it will pay 1ticket. If 7 tickets are won. it will pay the 7, plus 1 ticket.
NOTE: You must turn the game off before turning on the DIP switCh.
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