
Wild All Hit - Each player (beginning with
the person to the dealer’s left) must press
the Launcher button once. If the Launcher
doesn’t shoot out any cards, play continues
with the player to the left. Any cards that
shoot out must be added to the player’s
hand(s) who activated the Launcher. (NOTE:
More than one player may activate the
Launcher. The dealer does not activate
the Launcher.) Play continues as normal.
Wild Hit-Fire - Only the player to the
dealer's left presses the Launcher button
until the Launcher fires. The activating
player adds the Launched cards to his/her
hand, then play begins with the next player
to his/her left.
SPECIAL CARDS
Reverse - Simply reverse direction of play. Play left
becomes play right, and vice versa.
Skip - The next player to play loses his/her turn and is
“skipped.”
Wild Card - This card can be played on any card. The
person playing the card calls any color to continue play,
including the one presently being played if desired. A Wild
card can be played even if the player has another playable
card in his/her hand.
Hit 2 - When this card is played, the next player must hit
the Launcher button twice. His/her turn is then over; play
continues with the next player.
Trade Hands - When this card is played, the player
discarding the Trade Hands card MUST trade his/her
hand with another player of his/her choosing.
Discard All - Play this card when you want to discard all
of the cards in your hand of the same color. For example, if
a yellow “7” is in the Discard pile, you may discard all the
yellow cards in your hand, with a yellow Discard All card
placed on top. (You may also discard a Discard All card on
top of another Discard All card.)
Wild All Hit - When this card is played the player calls a
color, then each player (beginning with the person to the
discard player’s left) must press the Launcher button
once. If the Launcher doesn’t shoot out any cards, play
continues with the player to the left. Any cards that
shoot out must be added to the player’s hand(s) who
activated the Launcher. (NOTE: More than one player
may activate the Launcher. The player who played the
Wild All Hit card does not press the Launcher button.)
Then play continues as normal.
Wild Hit-Fire - When this card is played the player calls
a color, then the next player in the direction of play must
press the Launcher button until the Launcher shoots out
cards. The activating player adds the Launched cards to
his/her hand and forfeits his/her turn, then play
continues as normal with the next player.
GOING OUT
When you have one card left, you must yell UNO
(meaning one) before playing your next to last card.
Failure to do this results in your having to hit the
Launcher button TWICE. (That is, of course, if you get
caught by the other players.)
If you forget to say UNO before your card touches
the Discard pile, but you “catch” yourself before
another player catches you, you are safe and not
subject to the penalty.
You may not catch a player for failure to say UNO
until their second-to-last card touches the Discard
pile. Also, you may not catch a player for failure to
say UNO after the next player begins their turn.
“Beginning a turn” is defined as either playing a
card or hitting the Launcher button.
If a player goes out by discarding a Wild All Hit card or
Wild Hit-Fire card, all players must follow the normal
rules for these cards. A player may not go out on a Trade
Hands card.
Once the Discard pile reaches the same level as the top
of the plastic “stopper” that holds the pile in place,
reshuffle the Discard pile, reload the Launcher and
continue play.
SPECIAL RULES
If any cards are left sticking out of the Launcher