
ENG
6
Game Racing Wheel
• Sensitivity setup: the higher sensitivity is, the swifter
and more efficient response of controller to pressing
of pedals and turns of the wheel will be, therefore
necessary adjustments within Lower to Higher range
should be made by cursors (Fig. 8);
• KeyMap Setup reprograms functional keys: there
should be chosen new necessary assignment against
the key designation (Fig. 8);
• Choose «Vibration test» (Fig. 9) to check and set
vibration feedback:
a) moving cursor in «Vibration strenght» increases or
reduces force of vibration feedback;
b) pressing buttons «Left force», «Both force» or
«Right force» allows to check vibration feedback
(Fig. 9);
c) after setting and checking, press «Aplay» in the
bottom of the window.
• Switching modes. Game racing wheel is equipped
with MODE button f for switching between Digital/
Analog modes, i.e. switching from Digital to Analog
mode and vice-versa. When in Digital mode the
wheel is turned and pedals are pressed, there is static
maximum switching ON/OFF of corresponding axes,
i.e. there is only ON/OFF position. In Analog Mode
the signal is sent dependent on steering angle of the
wheel and extent to which the pedal was pressed, i.e.
smoothly.
• Operation without pedal unit. Game racing wheel
is equipped with paddle shifters e that substitute
acceleration and brake pedals: the left paddle shifter
functions as a brake pedal, while the right paddle
shifter functions as an acceleration pedal.
NOTE. Games supporting Force Feedback can have
further setup of feedback in different situations:
crashes, collisions against obstacles or road signs
etc. For further setup it is necessary to make
corresponding adjustments in the setup window
against Stick Volume, Road Effects, Collision, Engine
etc.
Fig. 8
Fig. 9