Sven DRIFT User manual

www.sven.ѵ
OPERATION
MANUAL
DRIFT
Game Racing Wheel

CONTENTS
1. DESCRIPTION ..................................................................................
2. SAFETY PRECAUTIONS ......................................................................
3. PACKAGE CONTENTS .......................................................................
4. SPECIAL FEATURES ...........................................................................
5. SYSTEM REQUIREMENTS ....................................................................
6. DžONSTRUCTION ..............................................................................
7. CONNECTION AND INSTALLATION ........................................................
8. TROUBLESHOOTING .......................................................................
Congratulations on the purchase of Sven product!
Please read this Operation Manual before using the unit and retain this Operation Manual in safe
place for future reference.
COPYRIGHT
© 2014. SVEN PTE. LTD. Version 1.0 (V 1.0).
This Manual and information contained in it are copyrighted. All rights reserved.
TRADEMARKS
All trademarks are the property of their legal holders.
NOTICE OF RESPONSIBILITY RESTRICTION
Despite the exerted eԚorts to make this Manual more exact, some discrepancies may occur. The
information of this Manual is given on “as is” terms. The author and the publisher do not bear any
liability to a person or an organization for loss or damages which have arisen from the information,
contained in the given Manual.
UNPACKING
Unpack the device carefully. Make sure there are no accessories left in the box. Check up the
device for damages; if the product was damaged during transportation, address the ԛrm which
carried out the delivery; if the product functions incorrectly, address the dealer at once.
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Technical support is on www.sven.Н
ENG
1
Operation Manual DRIFT

1. DESCRIPTION
DRIFT Game Racing Wheel with built-in vibration feedback mechanism ensures realistic driving in
an autosimulator. EԚect of vibration feedback imparts a feeling of speed and uneven road surface,
vibration at swerves, collisions and crashes in games. Panel with brake and acceleration pedals
makes it possible to gain speed or brake in a Ԝash. Rubber coating and ergonomic construction of
DRIFT game racing wheel enhance accuracy of driving during the game. There is located a D-Pad,
functional programmable buttons that can have diԚerent functions assigned on the racing wheel.
2. SAFETY PRECAUTIONS
• Do not disassemble or repair the device on your own. Maintenance and repairs should be carried out
by qualiԛed staԚof the service centre only.
• Protect the device from direct impact of high humidity, dust, strong magnetic ԛelds, vibrations, high
temperatures, toxic liquids and gases.
• Instructions for device maintenance: for cleaning the case of the device please use clean soft
cloth. Do not use such solvents as gasoline or spirit for cleaning, since these solvents can damage
the surface of the device.
• Do not drop the device not to have it damaged.
3. PACKAGE CONTENTS
• Game Racing Wheel — 1 pc
• Pedal unit — 1 pc
• Fixation stand — 1 pc
• Software CD disk —1 pc
• Operation manual — 1 pc
• Warranty card — 1 pc
4. SPECIAL FEATURES
•Ergonomic design of game racing wheel
•Wheel diameter – 9.5” (240 mm)
•Steering angle – 180 degrees
•Supports: DirectX 7.0 or higher, Windows XP/Vista/7/8
•USB Interface
•Built-in Vibration feedback for more realistic eԚect on game
•Two axes, D-Pad, 10 additional keys
•Rubber coating of the wheel for comfortable driving
•Rubber suction caps and ԛxation stand for secure ԛxation on the table
•Digital and Analog Modes available
•Foot pedal unit included
5. SYSTEM REQUIREMENTS
•USB port available
•Operational System Windows XP/Vista/7/8
•DirectX 7.0 Version and up
ENG
2
Game Racing Wheel

m
Fig. 1. Front view
Fig. 2. Fixation stand
Fig. 4. Back view
Fig. 3. Foot pedal unit
op
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f
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d
e
f
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b
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l
MODE
9
1
7568
2
3
10
6. CONSTRUCTION
aRacing wheel
bButtons 5 – 8
cRubber inserts
dD-Pad
eON/OFF LED indication
fPaddle shifters
gButton 9
hButtons 1 – 4
iON/OFF MODE indication
jButton10
kMODE button
lSuction cups
mFoot pedal port
nUSB Cable
oBrake pedal (Y-)
pAcceleration pedal (Y+)
ENG
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Operation Manual DRIFT

7. CONNECTION AND INSTALLATION
•Install the device on even surface (for example,
on a table) on its 5 suction cups. If necessary
fasten it with the ԛxation stand (Fig. 2).
•Connect pedal unit to the device (Fig. 4) via cable
of the pedal unit to RJ-11 jack m, then connect
USB cable nof the device to the USB port of the
computer.
•Insert Software CD disk into the disk drive of your
PC and launch setup.exe to install drivers on your
PC. There should automatically appear Game Con-
troller window on Desktop of your PC (Fig. 5). Also,
there will open up icon LS-USBMX 1 2 3 Steerin...
(Fig. 6) which is convenient for further adjustments.
•Press Test (Fig. 5), and on the display of your PC
there will appear LS-USBMX 1/2/3 Steering
window (Fig. 7). Here you can make main settings
of axes and buttons.
•Choose Controllers to set axes and buttons (Fig. 8).
Setting of axes and buttons (not compatible
with OS Vista 64)
•Dead Zone setup: controller will not respond to a
slight touch of acceleration pedal (Accelerate Y+),
or brake pedal (Brake Y-), or turns of the wheel
(Steering X), therefore necessary adjustments
should be made by cursors (Fig. 8);
•Sensitivity setup: the higher sensitivity is, the
swifter and more eԝcient response of controller to
pressing of pedals and turns of the wheel will be,
therefore necessary adjustments within Lower to
Higher range should be made by cursors (Fig. 8);
•KeyMap Setup reprograms functional keys: there
should be chosen new necessary assignment
against the key designation (Fig. 8);
•After installation of the driver, the controller can
be automatically centered by pressing MODE
button k.
ATTENTION! During automatic calibration do
not press any buttons.
Fig. 6
Fig. 5
Fig. 7
ENG
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Game Racing Wheel

•Choose Vibration test (Fig. 9) to check and set
vibration feedback:
ǔ) Moving cursor in Vibration strength increases or
reduces force of vibration feedback, for example, in
ԛg. 9 vibration feedback is 85 %;
b) Pressing buttons Left force, Both force or Right
force allows to check vibration feedback (Fig. 9);
c) After setting and checking, press Conԛrm in the
bottom of the window.
NOTE! Games supporting Force Feedback can
have further setup of feedback in different
situations: crashes, collisions against obstacles
or road signs etc. For further setup it is neces-
sary to make corresponding adjustments in the
setup window against Stick Volume, Road
Effects, Collision, Engine etc.
•Switching modes. Game racing wheel is equipped
with MODE button kfor switching between Digital/
Analog modes, i.e. switching from Digital to Analog
mode and vice-versa. When in Digital mode the
wheel is turned and pedals are pressed, there is
static maximum switching ON/OFF of correspon-
ding axes, i.e. there is only ON/OFF position. In
Analog Mode the signal is sent dependent on
steering angle of the wheel and extent to which the
pedal was pressed, i.e. smoothly.
•Operation without pedal unit. Game racing wheel
is equipped with paddle shifters f, that substitute
acceleration and brake pedals: the left paddle
shifter functions as a brake pedal, while the right
paddle shifter functions as an acceleration pedal.
Fig. 8
Fig. 9
ENG
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Operation Manual DRIFT

8. TROUBLESHOOTING
Problem
After installation of the software,
game controller does not work
normally.
Driving program can’t be
installed on your PC or the test of
controller has no response after
installing it.
Motors have no vibration
function in a racing game.
After entering game, some
analog axis will automatically
operate.
After entering the game,
vibration feedback operates
automatically.
During the game vibration
feedback is insuԝcient.
Solution
ƴ. Check whether the controller’s link cable is strongly
connected to PC.
B. Make sure that status indication for Game Controller after
installation is Conԛrm.
C. Check whether controller’s settings have no conԜicts with
other peripherals’ settings.
D. Restart your PC, if the controller still doesn’t work
normally.
DirectX version is too low. It requires version 7.0 and up.
After exiting the game, disconnect the controller from the
USB port and connect it again. If it still can’t work normally,
please restart the computer.
The steering wheel hasn’t been calibrated or hasn’t been
conԛrmed after calibrations. Enter Option – Controllers –
Dead Zone to adjust the range of the dead zone, and make
sure the axes are in the range of the dead zone.
Enter Force Feedback and calibrate it.
Enter Force Feedback and set force of feedback.
If none of the above mentioned solutions removes the problem, please refer to nearest authorized
service center for consultation by qualiԛed specialist. Never try to repair the device on your own.
Dead Zone Effect ZoneEffect Zone
Axes
Axes
ENG
6
Game Racing Wheel

ǀǢǘǙǟǰ:
Drift
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ƷǔǤǔǡǦǜǝǡǯǝ ǥǤǢǞ: 12 ǠǙǥ. DžǤǢǞ ǥǟǧǚǕǯ: 2 ǗǢǘǔ.
ǃǤǢǜǛǖǢǘǜǦǙǟǰ: «Džƶƹǁ ǃdžƹ. ƿǜǠǜǦǙǘ»,
176 Ƹǚǧ NjǜǔǦ DŽǢǧǘ, д02-02, DžǜǡǗǔǣǧǤ, 427447.
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Manufacturer: SVEN PTE. LTD, 176 Joo Chiat Road,
д02-02, Singapore, 427447. Produced under the
control of Oy Sven Scandinavia Ltd. 15, Kotolahdentie,
Kotka, Finland, 48310. Made in China.
® Registered Trademark of Oy SVEN
Scandinavia Ltd. Finland.
Game Racing Wheel
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DžǦǔǕǜǟǜǛǔǦǢǤ ǡǔǣǤdzǚǙǡǜdzDžǦǔǕǜǟǜǛǔǦǢǤ ǡǔǣǤdzǚǙǡǜdz
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