
06010, 06210 CHOICE-XT ENGLISH
A Players piece may be moved to any point except one already occupied by two or more of
the opponents pieces. When a Player has two or more pieces on a point, this is called
“making a point”. The opponent is barred from the landing on that point. If aPlayer throws a
pair, the Player is allowed to move double the number thrown. The Player may use the four
numbers in any combination. A Player must always use both numbers thrown whenever
possible, but if only one of the numbers can be used, and there is a choice, the highest
number must always be used.
The two Players move their pieces in opposite directions. For example, white would move
from Blacks home board towards Whites home board. When all pieces are in a Players
home board then the Player may begin to “bear off”.
THE GAME
A single piece occupying a point is a blot. If an opponent lands on a blot, the piece is
removed from the Board and placed on the “Bar” where it remains until it can be entered
into the opponent’s inner board. Pieces from the “Bar” must be re-entered before any other
moves are made. A piece may enter the board on points of the same number as shown on
the dice. For example, if a “five” and “three” are thrown, a piece may be entered on a five
point or a three point in the opponent’s inner board. If a point is “made”, the Player forfeits
that turn until the opponents play opens up the inner board and makes entry possible. A
Player may land on two or more blots in the same throw. The Player has a choice of landing
on a blot or not unless no other move is possible.
BEAR OFF
A Player “Bears Off” by rolling a number that corresponds to the point ton which the piece
resides, and then removing that piece from the board. Thurs rolling a 6 permits the Player to
remove a Check from the six point.
If there is no piece on the point indicated by the roll, the Player must remove one piece from
the highest numbered point on which one of their pieces resides.
A Player is under no obligation to “Bear Off” if he can make a legal move (i.e. moving a
piece closer to the end within the home board). If a piece is hit during the “Bear Off” process,
the Player must bring that piece back to his home board before continuing to “Bear Off”.
WINNING THE GAME
The Winner may be determined in the following manner:-
Single Game –If the Players Opponent has “Borne Off” at least once piece, and has no
pieces in the Winners inner board.
Double Game/Gammon –If the Players Opponent has not “Borne Off” any pieces.
Triple Game/Back Gammon –If the Players Opponent has not “Borne Off” any pieces and
has at least one piece still on the boar or in the winners inner board.
10) CHESS
MOVES
Each of the Chessmen has a different way of moving.
King –Can move on square in any direction (vertically/horizontally/diagonally). The King
can capture any opposing Chessman on an adjacent square and remove it.
Queen –Can move like the King in any direction except with one important difference! The
Queen can keep on moving until she is blocked by an opposing Chessman. The Queen
captures Chessmen by landing on the opposing Players square, and removing the
captured piece.
Rook –Can move vertically/horizontally, one direction at a time until blocked by an
opposing Chessman. The Rook captures by landing on the opponents square and
removing the opposing Players Chessman from the Board.
Bishop –Can move diagonally only, one direction at a time. The Bishop captures by
removing the opposing Players piece from the board.
Knight –Can move either one square forward/backward, then two squares to the right or
left. Or one square to the right or left, then two squares forward or backward. The Knight
cannot capture any Chessmen that it leaps over. The Knight can leap over the opposing