
CONTENTS
11. VOLUME MODE........................................................................................... 11-3
11.1 Volume Acquisition with Volume Probes ........................................................................11-4
11.1.1 Principle of Volume Acquisition ...................................................................................11-5
11.1.2 Principal Scanning Modes .............................................................................................11-5
11.1.3 What is Interactive 3D Image Rendering ? ....................................................................11-6
11.1.3.1 What is Interactive ? ................................................................................................. 11-6
11.1.4 Image Orientation (All Acquisition Modes) ..................................................................11-7
11.1.5 The Render Box ............................................................................................................. 11-9
11.1.6 General Advices to Obtain Good Rendered 3D Images ..............................................11-10
11.1.6.1 Examples of Rendered Images................................................................................11-11
11.2 Volume Acquisition: 3D Sectional Planes.....................................................................11-12
11.2.1 3D Acquisition During Active High Resolution Zoom ...............................................11-14
11.2.2 After the 3D Sectional Planes Acquisition...................................................................11-15
11.2.2.1 Orientation Help Graphic........................................................................................11-16
11.2.3 Principle of Sectional Image Analysis ......................................................................... 11-16
11.2.3.1 Image Position ........................................................................................................11-18
11.2.3.2 Image Magnifier .....................................................................................................11-18
11.2.3.3 Choosing a Reference Image ..................................................................................11-18
11.2.4 Selecting a Sectional Plane ..........................................................................................11-19
11.2.5 Rotations ......................................................................................................................11-19
11.2.6 Translations..................................................................................................................11-22
11.2.6.1 Initial Condition......................................................................................................11-23
11.2.6.2 A,B,C - Sectional Plane Mode................................................................................ 11-25
11.2.6.3 Reference Image Mode...........................................................................................11-25
11.2.6.4 Niche Display Mode ...............................................................................................11-25
11.3 Sub Menus ........................................................................................................................11-28
11.3.1 Render View Direction ................................................................................................11-29
11.3.2 3D Gray Chroma Map..................................................................................................11-29
11.3.3 Contrast........................................................................................................................11-30
11.3.4 Background ..................................................................................................................11-30
11.3.5 Balance......................................................................................................................... 11-30
11.3.6 Power Threshold ..........................................................................................................11-30
11.4 Volume Acquisition: 3D Rendering...............................................................................11-31
11.4.1 After the 3D Rendering Acquisition ............................................................................11-33
11.4.1.1 3D ROI Mode ......................................................................................................... 11-33
11.4.1.2 Adjust Size and Content of the Render Box ........................................................... 11-34
11.4.1.3 3D Pictogram Mode................................................................................................ 11-35
11.4.2 Render Parameter – Basic Mode and Render Algorithm.............................................11-39
11.4.2.1 Gray Render Mode..................................................................................................11-40
11.4.2.1.1 Threshold Control in Gray Render Mode 11-41
11.4.2.1.2 Transparency in Gray Render Mode 11-41
11.4.2.2 Color Render Mode ................................................................................................11-42
11.4.2.2.1 Threshold Control in Color Render Mode 11-43
11.4.2.2.2 Transparency in Color Render Mode 11-43
11.4.2.3 Glass Body Render Mode....................................................................................... 11-44
11.4.3 3D Rotation Cine .........................................................................................................11-45
11.4.3.1 To calculate a 3D Rotation Cine Sequence.............................................................11-45
11.4.3.2 Start/Stop the Calculated Sequence ........................................................................11-47
11.4.4 MagiCut .......................................................................................................................11-48
11.4.4.1 MagiCut Operation .................................................................................................11-49
Voluson®730Pro - Basic User Manual
8 - CONTENTS 105831 Rev. 0