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Sega Daytona USA User manual

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TM
MANUAL NO. DO 0029
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USA
'NER'S
MANUAL
BUILT
IN
THE
UKBY
DEITH
LEISURE
LTD
(A
SEGA
OWNED
COMrANY )
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DeithLeisureManufacturing
TABLE OF CONTENTS
Page 1
-~
Deith Leisure Manufacturing
DAYTONA 1M USA
USHERING IN A NEW "INTERACTIVE CG" ERA! USING REAL TIME
TEXTURE MAPPING CG BOARD "MODEL 2"
Incorporating real time texture mapping CG Board "Model 2" which SEGA develop
using state-of-the-art technology. High speed visuals with authentic realism and
profound depth created by 32bit 3-D graphics engine power enabling texture mapped
300,000 polygons a second to be represented!! The world
of
unparalleled "VIRTU
REALITY" unfolds before own eyes.
THE WORLD'S BEST HYPER REALISTIC 3-D RACING
XSOPHISTICATED "VIRTUAL REALITY" VISUALS ALLOWS YOU TO
EXPERIENCE THE UTMOST IN EXCITEMENT WITH SUPER-REALISTI
RACE SIMULATION!
Scores
of
eye-catching colourful racing machines in a double file column are taking a
rolling start, roaring
off
into a 300kph high speed race. Run though the oval circuit b
by taking advantage
of
a slipstream! Enjoy the spectacular drifting technique as well s
counter-steering skills....the neck and neck close competition gives authentic excitem nt
and thrills....the game is targeted for a wide spectrum
of
customers including beginne s
and avid fans.
XTRUE TO LIFE SOUNDS!
The Woofer provided under the seat reproduces simulated realism
of
a racing car's
roaring sound.
XTHE GAME ALLOWS UP TO 8 PERSONS TO ENJOY "VS" PLAY
SIMULTANEOUSLY !
The communication functions allow for the "Vs" type real time races which up to 8
people can compete, are incorporated into the machine.
XDETAILED REPRESENTATION ONLY "MODEL 2" CAN
OFFER!
When accidents such as collisions, crashes etc. occur, the parts scattering and machin
damage are faithfully depicted. Numerous details including scenery reflecting in the
racing car's rear window, tunnel lights, smoothly fluttering flags etc. are also
authentically reproduced, bring you simulated realism never before experienced.
Page 2
•
•
I
f
Deith Leisure Manufacturing
XTHREE COURSES -(BEGINNERS, ADVANCED &EXPERT)
"
BEGINNERS:
ADVANCED:
EXPERT
OVAL CIRCUIT
GRAND CANYON COURSES
SEASIDE COURSE
8 Laps with 40 entry cars.
4 Laps with 30 entry cars
2 Laps with 20 entry cars.
•
X"TIME LAP MODE" INCORPORATED
The time trial race in which only the player's machine fiercely keep running on the
EXPERT'S SEASIDE COURSE. A high repeat play ratio can be expected from your
customers....avid fans in particular!
XON COURSE DRIVING IN THE OPPOSITE DIRECTION THAT REQUIRES
SKILFUL TECHNIQUES, IS ALSO POSSmLE.
Enjoy the maximum thrill that you can only experience in this game by facing your
opponents while they scream towards you at ultra-high speeds.
xVR.
BUITONs
ALLOW YOU TO ALTERNATE THE 4DIFFERENT VISUAL
PERSPECTIVES, GIVING YOU THE ULTIMATE SPEED SENSATION
X
NEW
MECHANISMS ALLOW YOU THE REALISTIC SENSATION OF
DRIFTING AND ACTUAL STEERING WEIGHT &KICKBACK 1
Page 3
------~
Deith Leisure Manufacturing
1. INTRODUCTION TO THE OWNER'S MANUAL
Specifications
Installation Space
Weight (approx)
Supply Requirements
Power, Maximum current
(W) 1560mm (D) 1580mm (H) 1830rrlm
475 kgs
210 - 220 - 230 - 240V AC 50/60 Hz
1.03kW 5.2A @240V
Deith Leisure Manufacturing reserves the rights to make modifications and
improvements to this machine. The specifications and parts identified in this manual are
therefore subject to change without notice.
SEGA ENTERPRISES LTD, supported by its high electronic technology
of
LSIs,
microprocessors, etc. and a wealth
of
experience for more than 30 years has been
supplying various innovative and popular game machines to the world market. This
Owner's Manual is intended to provide detailed descriptions together with all the
necessary information covering general operation
of
electronic assemblies, L
electromechanics, servicing control, spare parts etc. as regards the DAYTONA USA a
new SEGA product.
This manual is intended for those who have knowledge
of
electricity and technical
expertise. Carefully read this manual to acquire sufficient knowledge before working on
the machine. Should there be any malfunction, non-technical personnel should under no
circumstances access the inside
of
the machine. Should such a case arise, contact
ow
Main Office or the closest branch office listed below.
SEGA AMUSEMENTS EUROPE LTD -AMUSEMENT MACHINE SALES
DIVISION
Unit 2 Industrial Estate, Leigh Close, New Malden, Surrey KT3 3NL, England.
Phone (081) 336-2256
Fax (081) 336-1715
SEGA SOUTHERN EUROPE LIAISON OFFICE
Calle Vallellano, 19-23,
lOA,
37008-Salamanca, Spain.
Phone (923)265893
Fax (923) 265913
Page 4
•
Deith Leisure Manufacturing
2. HANDLING AND INSTALLATION PRECAUTIONS
• When installing or inspecting the machine, be very careful
of
the following points
and pay attention to ensure that the player can enjoy the game safely.
• This game is designed for indoor use only. The game must NOT be installed
outdoors or under the following conditions:
1. In areas directly exposed to sunlight, high humidity, direct water
contact, dust, high heat or extreme cold.
2. In locations that would present an obstacle in the case
of
an emergency,
ie.near fire equipment or emergency exits.
3. On an unstable surface or subject to floor or other vibration.
•IMPORTANT. Ensure that the mains input voltage matches that
of
the transformer
input tapping. (240V is the normal factory set-up)
• The cabinet must be earthed with a securely connected earthed plug
• Be sure to switch the power OFF before replacing any parts or
connecting/disconnecting the electrical connectors.
• DO NOT attempt to repair the Printed Circuit Boards (PCB) yourself. This will void
the warranty. The PCB contains sensitive components that could easily be damaged
by the small internal voltage
of
a multi-meter. Always return the faulty PCB to your
distributor for repair.
• When unplugging the game from the electrical outlet, grasp the plug,
NOT
the mains
cable.
• Do not use any fuse that does not meet specified rating.
• Make complete connections to all the PCBs and other parts
of
the circuit. Insufficient
insertion
oflCs
and connectors will lead to unreliability and possible damage to the
machine.
• The operating (ambient) temperature range is from 5° C to 35° C.
• When cleaning the Monitor CRT Face (which should be done at regular intervals),
use a soft dry cloth and glass cleaner*. Do not apply solvents such as thinners,
benzene etc.
*Mr Green's Glass Cleaner is recommended (Deith Spares Pt. No.
T01OS)
Page 5
Deith Leisure Manufacturing
3. PREVENTION OF COUNTERFEITING AND CONVERSION
To prevent counterfeits and conversions the following labels are put on all the SEG
products. When handling such goods, be sure to confirm the labels. These labels ar
used to prevent illegal acts such as unauthorised copying
of
the products and the p .
circuit boards thereofor carrying on business by manufacturing similar merchandis or
by converting, selling or such products or printed circuit boards.
ORIGINAL
SEAL
The
following
seal is put
on
the
machines
manufactured
by
SEGA.
............................
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COPYRIGHT NOTICE
LICENSE
SEAL
The
following
seal is
put
on
all
SEGA
its,
such
as the printed circuit
board
.
L
This SEGA product has the copyright notice as follows:
©SEGA 1994
This signifies that this work was disclosed in 1994 and is the property
of
SEGA
ENTERPRISES LTD
Page 6
rr
Deith Leisure Manufacturing
.
..
4 THE INSTALLATION KIT
The DAYTONA TWIN machine is supplied in 3 cartons which contain the following
parts: 1. Player 1Main Base and Monitor Cockpit.
2. Player 2Main Base and Monitor Cockpit.
3. Installation Kit comprising of:
Part No. Description Notes Qty
DOO029 Owner's Manual DAYTONA Please read 1
.--
AYO
13
0/AY
O133
Coin Chute Tower Assy 1
AYO
13
4/AY
O135
Billboard Top Assy 1
-AY0137 Wire Cover Assy 1
LM1216 Wire Harness Interconnect Wire Cover 2
?LM1227 Mains Eurolead with UK plug AC Supply 1
-
LMI058
Wire Harness Mech Coin Door Accessory 1
S--
DYN-0014UK Billboard Holder Bracket 2
~
DYN-0015UK Wood Spacer. For Daytona Cabs 1
f-
MP1209 Bracket Tie Main Base 2
AW1130 ,Decal Car No. 1-8 Accessory 1
-
081192
Dowel Wood 2Ox6mm dia Cabinet 2
~
600-6275-0500 Fibre Cable 5000mm Inter-linking 2
540-0006-01 Wrench M4 TMP PRF Tool 1
-540-0007-01 Wrench M5 TMP PRF Tool 1
-540-0009-01 Wrench M8 TMP PRF Tool 1
390-5167 Lamp Mini Spot 30W 11
OV
Spare 2
220-5484 Potentiometer
R-5Kn
Spare 2
~
008-B00830-0B M8x30 TMP PRF BH Screw Coin Chute 3
030-000840-8B M8x40 HEX BLT w/s Black Billboard 8
-000-P00412-WE M4x12 Pan Hd w/fs Blk Screw Wire Cover 12
--.
FSI014
M8 Washer Black Billboard +Chute 11
-FX0213 M8
Nut
(Bright Zinc) Coin Chute 3
-FX0216 M8 Spring Washer Coin Chute 3
F81025 ,M4 Large Washer Black Wire Cover 6
-FXOOll M4 Flange
Nut
Wire Cover 2
-Key Coin/Service Door 2
-Key Cash Box 2
SE-
5"22..
7
S-G4-~i:
~OO..2cJ.
~EOOlc&
S2:0!
b.5
Fig. 1TamperproofWrench
Page 7
Deith Leisure Manufacturing
5. MACHINE INSTALLATION
The Machine is assembled using the following procedure:
CD
Unpacking the delivery Cartons.
Assembling the Main Cabinets
Assembling the Billboard to the Main Cabinets
®Connecting the Wire Cover Assy to the back
of
the Main Cabinets.
Power On Check
CAUTION
Failing to comply with these instructions, for example, inserting an electrical connec r
into a socket at a stage not mentioned in this procedure might cause an electrical sho k
accident.
Fig. 2 shows the machine completely assembled.
5.1
UNPACKINGTHE DELIVERYCARTONS
Before starting the assembly work, check to see
if
the parts, screws etc. in the
Installation Kit listed in section 4 are present.
If
you discover any discrepancies cont ct
your nearest SEGA distributor.
Please note that the following tools in addition to the M4, M5 and M8 Tamper
Proof
Wrenches will be required to construct the machine.
13mm Open Ended Flat Spanner
25mm Open Ended Flat Spanner
W' Drive Ratchet Wrench
W' Drive Extension Arm
13mm Socket, W' Drive
No. 1 Pozidrive Screwdriver
Small Hammer
Page 8
i-
i,
II
-r"""
IW
l'''-.I
.
Deith Leisure Manufacturing
.
..
BILLBOAR.D
BR."CKET
( I X
,-ront.
I X
Rear
I
.• i ,,.
III
I-
00
CJ
•
LJ
••
•••[TIl •••
ILl
ILl
--rr
D-.J
':[11
DJ
TIEB,A.RS
x;
-
BILLBO.A.R.f)
STUDS
Fig. 2 The Completed Machine Assembly
Page 9
•
Deith Leisure Manufacturing
5.2 ASSEMBLING THE LEFT AND RIGHT MAIN MACHINES
Step I. As both cabinets are identical, establish which will be the Left (Player I)
Right (Player 2) cabinets.
Step 2. On the Player 2 cabinet, locate the two dowel holes (using your Thumb) in e
Left cheek under the Decal (see Fig 3). Insert dowels provided by puncturi g
Decal and tapping them into position. Fit the wood spacer provided (DYN-
0015UK) onto these dowels with the curved edge facing the front.
Step 3. Fit the Coin Chute Tower onto the side
of
the same cabinet using 2 M8 x 3
TMP PRF BH Bolts, nuts and washers. See Fig. 4
Step 4. Bring together and align Player 1 cabinet to Player 2 cabinet enclosing the
Chute Tower.
~
At this stage it is important the two cabinets are in close alignment to allow
easy fixing
of
the Coin Chute Tower to the other cabinet and subsequent assembly 0
the Billboard across the two cabinets. This can be achieved by lowering the Leg
Adjusters as required. After the machine is fully assembled these may be retracted t
allow the machine to be moved into position and the 8 Leg Adjusters lowered again 0
raise the machine
of
its casters. See Step 17
Step 5. Ensure that the holes in the Player 1 cabinet align with that
of
the left hand
side
of
the Coin Chute Tower. Check that the tops
of
both cabinets are leve
(re-adjust cabinet height
if
necessary) then insert 2x M8x30 Tamper Proof
Button Head Bolts through the wooden cabinet and affix with 2x M8 nuts d
washers on the inside
of
the Coin Chute Tower.
Step 6. Fit the two Tie Brackets MPI209 to the inside front and rear leg adjusters.
Loosly retain by closing up the 2 halfnuts on the 4 inside Leg Adjusters.
See Fig. 6
5.3 ASSEMBLING THE BILLBOARD TO THE MAIN CABINET
Step 8. Place the Billboard over the 4 mounting studs across the top
of
the two
cabinets, then mate the two connectors protruding from the cabinets with th se
within the Billboard.
Step 9. Push the whole Billboard forward carfully locating the 4 keyhole shaped c t-
outs on the underside
of
the Billboard between the gap on these 4 composit
studs. Be careful
not
to
trap
any
wires in
the
process.
Step 10. Secure the Billboard to the top
of
the cabinet using the two Billboard Hold
Brackets (DYN-0014UK) and 8
offM8
x 40 HEX Bolts.
Page 10
Deith Leisure Manufacturing
5.4
CONNECTINiG,
THE WIRE COVER TO REAR OF CABINET
Step 11. Offer up Part A (See Fig 5) to the back
of
the Coin Chute Tower and the
connector panels on each
of
the Main Bases. Fix Part A to the back
of
the Main
Bases using 6x M4 x 12 screws (000-P00412-WB) and the large M4 washers
provided in the Installation Kit. A Pozidrive screwdriver will be needed for this
operation.
Step 12. Connect the paired end
of
the wiring harness interconnect LM1216 to the 2
RIGHT-HAND sockets (SKT. C2/R&SKT. C3/R) at the back
of
the Coin
Chute Tower. Connect its other end to SKT. 1/R on the RIGHT-HAND Main
Base. See Fig 7
Step 13. Connect the other wiring harness interconnect LM1216 to the LEFT-HAND
sockets on the
Coin
Chute Tower and Main Base in a similar way to Step 12.
See Fig. 7
Step 14. Connect the 2Fiber Optic cables (600-6275-0500) betweenthe Rx and Tx
connectors at the back
of
the Main Bases.
Rx
-+Tx
Tx-+
Rx.
IMPORTANT
do not bend these cables over a tight radius (must be >60mm)
as damage will result.
It
is recommended that excess length is loosly coiled up
and pushed against the connector panel on each main base.
Step 15. IMPORTANT. Before fitting Part B, make sure that the Earth wire is
connected to
Ute
Earth Stud on the back
of
the Coin Chute Tower using the
fixings provi1ed on this stud.
Step 16. Part B
sho~4
b.e
secured to Part A using 6x M4x12 pan.HD w/fs screws
together
wi,
~x
M4 Flange nuts, to the back
of
the Coin Chute Tower.
5.5 FIXING PLAYING POSITION
Step 17. Move the machine into position,
screw
out the 8 Leg Adjusters to make contact
with the floor so that the casters clear the floor by approximately 5mm. The
M16 nuts can be used to lock the legs into position against the underside
of
the
metal base. Adjust the position
of
Tie Bracket so that they lie flat against the
floor between the two Main Bases then fully tighen the retaining nuts.
Page 11
l
Deith Leisure Manufacturing
DOWEL
HOLE
DOWELHOLES SPACERIN PLACE
Fig.3 Fitting the Wood Spacer to the Ca inet
-J-
SLOTTED
IiOLF.s
•
•
•
j
•
•
•
•
•
".
COIN
CHUTE
TOWER
a.EARANCE HOLES
Fig. 4 Fitting Coin Chute Tower to Cabinet
Page 12
Deith Leisure Manufacturing
Iv\P·/2IS
PartB
tv\P·/2
Ib-
, . SESl,3\
Fig. 5 Rear Wire Cover
Part A -
SE
52!0
MP1209\
Fig. 6 Tie Bracket Fixings
Page 13
Deith Leisure Manufacturing
~K1.
z.1L
SKr.
2.JR.
o
,t)(
D'T><'
.n:r.
.l.
r~
PI
C.
IN
I>
LfV\tZlc
oe
AC.,IN
n
rAC. rJ
+
WI~l:
Co
\Jete
PA~r
60 [ 0L
SA
FrJ.ii:,
IDA SW
Fig. 7 Wire Cover Electrical Connections
Page 14
Deith Leisure Manufacturing
6!
POWER
ON
ftttECK
I
TURNING
THE
PO~R
ON
Turning the MAIN SWITCH on will cause the machine to start the
POWER
ON check
automatically. The steering wheel turns left and right, then returns to the centering
position and stops. In:this check, the values
of
V. R. inside the control panel are
corrected. Until the check is finished (the steering wheel stops automatically), do
not
touch the steering wheel or play the game.
If
you do, the steering wheel reaction during
the game (at the time
ofa
course-out or crashing) can
not
he obtained correctly.
In a case
of
astrange reaction during the game. turn the power on again from the
beginning and complete the power-on check.
The steering wheel turns
left/right automatically.
DO NOT TOUCH!
For
communication play, the network check is performed after the power is turned
on
and the on-screen display will showthe check mode.
j
Fig. 8A
POWER
ON
CHECK
In the
TEST
MODEj ascertain that the assembly has been made correctly and the
electronic system is functioning satisfactory (refer to Section 8). In the test mode,
perform the followingtests:
(1)
MEMORY
TEST
IC. 6 GOOD
IC. 9 GOOD
IC.12GOOD
IC.45GOOD
IC.48GOOD
IC.54GOOD
MEMORY·
TEST
IC. 7 GOOD
IC.10G~OD
IC.13G¢>OD
IC.46
G(!)OD
IC.49 GOOD
IC.55GQOD
IC. 8 GOOD
IC.11 GOOD
IC.47GOOD
IC.50GOOD
Selecting the
MEMORY
TEST
on
the test
mode menu screen causes the on-board
memory to be tested automatically. The
game board is satisfactory
if
the display
beside each ICNo. shows GOOD
Page 15
(2) INPUT TEST
III'IIT
lEST
OIIIEI
OFF
0IITE2
OFF
SIll
FT1
OFF
SIll
FT2
OFF
SIllFT3
OFF
SIllFT4
OFF
Wit
OFF
VR2
OFF
VR3
OFF
¥M
OFF
START
OFF
1EST
-SlI
OFF
SEllV
I
CE-SlI
OFF
IWIll.E H
ACCEl.
H
IIRME
••
xH
E • LUE :
11l
EXIT
(3) OUTPUT TEST
(4) SOUND TEST
Selecting the INPUT TEST on the test mode
screen causes the screen (on whicheach switch and . R.
are tested) to be displayed. Press each switch. Fo the
coin switch test. insert a coin from thecoin inlet wi the
coin chute door being open. If the display beside ach
switch indicates "ON," the switch and wiring con ec-
tions are satisfactory,
Ascertain the display of V. R. value for the stee ing
wheel and accelerator &brake. If the V. R. value are
not satisfactory, refer to Sections 9 &10,
In the TEST mode menu. selecting OUTPUT TES al-
lows the screen (on which the projector is tested) t be
displayed. Although the projector adjustments ave
been made at the time of shipment from the fac ry,
color deviation, etc., may occur due to the affe ion
caused by geomagnetism. the location building's teel e
frames and other game machines in the periphery. By
watching the test mode screen, make judgment to
whether an adjustment is needed. If it is necessary ad-
just the projector by referring to Section 13.
i
L
In the LAMP TEST mode. carry out the lamp test t as-
certain that each lamp lights up satisfactorily.
I,
SOUII)
TEST
AUTO
lIGII1
8GIR
SE1
SE2
VOICEI
VOICE2
VOICE3
IUIE
AElIlA.T
BlGIIIE
»
EXIT
GI&II
:aRIllA IP
AED
:aRIllA ae-
STAAT
:
11l
mEeT
In the TEST mode. selecting SOUND TEST cause the
screen (on which sound related BD and wiring co ec-
tions are tested) to be displayed. BOM (backgr und
music) is emined from the tweeter speakers (a r nd
type). one each on both sides (rightlleft)
of
the co trol
panel and alsofrom the rear speakers(a square type) one
each on both sides (rightlleft) behind the seat. er
sounds (announcement and sound effects) are em ned
from the front speakers (a square type),one each on th
sides (rightlleft) of the control panel and also fro the
superwoofer. Be sure to check ifthe sound is satisf to-
rily emitted from each speaker and the sound volu e is
appropriate. j
Perform the
above
inspections alsoat thetimeof
monthly
inspection.
Page 16
7. HOW TO PLAY
Herein, explanations are given to the case
of
an independent play. Note that for commu-
nication play, some of the following points including the starting method, will not apply:
CD
Take a ride in the machine. The seat position can beadjusted forward and backward. For
adjustments, pull the lever which is positioned on the lower left-hand side (facing the projector
screen) of the
seat.
<i)
Insert a coin. The coin chute door is on the right-hand side (facing the projector screen).
@3 courses appear on the screen in the sequence of Beginner, Advanced and Expert starting from
the left.
Tum
the steering wheel to select the course and effectuate the selection by stepping on
theAccelerator.
@AUTO/MANUAL selection screen appears. By turning the steering wheel, choose AUTO or
MANUAL and effectuate the selection by stepping on the Accelerator.
@When choosing AUTO or MANUAL, stepping on the Accelerator while pressing the start SW
will result in a TIMB A
IT
ACK mode in which no competitor
car
will appear and only the
player's
car
will run.
@When AUTO or MANUAL is determined, the game starts. Choosing the Beginner course
results in a rolling start. the same as in the Daytona race. When the Advanced or Expert course
ischosen. be sure to step on the Accelerator to start the machine.
(j) Theon-screen upper right-hand side, below the upper right, the upper middle, below theupper
middle, the upper left-hand side and the lower right respectively indicates the player's present
position, where othercars are, time limit, speed &tachometer, lap time and course map.
PaSI110N
16nJ32
~5~~
I
I
SPEED
&
TACHOMETER
,--------
......
:rIME
LIMIT--------,
~~
ILAP
LAP
TIME
/
10'25"35
2 0'26"12
30'28"04
40'16"50
CONDmON
FIG.
7.1
Page 17
®After the game is started. the allotted time decreases. Passing a checkpoint allows the ga e to
continue with the previous remaining time added to the time limit up to the next checkpoi . If
you fail to pass a checkpoint within the time limit, the game will be over.
®In case
of
acourse-out or crash. the steering wheel reacts.
®When you finish 8 laps, 4 laps and 2 laps. which respectively corresponds to the BEGIN R,
ADVANCED and EXPERT course, the game will be over.
@The player whose results are excellent is allowed to register his name. Turn the steering
to choose the alphabetical letters and step on the accelerator to effectuate the selection.
name will be displayed on the DEMO screen.
"
STEERING
WHEEL
co
oL
i,
SHIrr
LEVER
Note: "ACCEL." refers to the ACCELERATOR.
FIG.
7.2
HOW-TO-PLAY KNACK
It
is recommended that you choose AUTOMATIC if you are not so familiar
the game. Also, note that choosing V. R. SW
No.2
(blue) or
No.3
(yellow) allow for
better perspectives. At the corners, be sure to drive slower. Refrain from abru tly
turning the steering wheel to avoid an accident. In this game, skillful braking is im or-
tant, Also, note that it is important to grasp the features
of
the courses as soon as you
can. Find out the best way to pass the comers.
When MANUAL
SHIff
is chosen, refer to the engine
r.p.m,
for shifting. SH
ING UP immediately before the indicator indicates the red zone allows the acceler
to be made in the most efficient manner.
Page 18

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