to pressing of pedals and turns of the wheel will
be, therefore necessary adjustments within
Lower to Higher range should be made by
cursors (Fig. 8);
•KeyMap Setup reprograms functional keys:
there should be chosen new necessary
assignment against the key designation (Fig. 8);
•after installation of the driver, the controller can
be automatically centered by pressing MODE
button f.
ATTENTION! During automatic calibration do
not press any buttons.
•Choose Vibration test (Fig. 9) to check and set
vibration feedback:
a) moving cursor in Vibration strength increases
or reduces force of vibration feedback, for
example, in Fig. 9 vibration feedback is 85 %;
b) pressing buttons Left force, Both force or
Right force allows to check vibration feedback
(Fig. 9);
c) after setting and checking, press Confirm in
the bottom of the window.
NOTE! Games supporting Force Feedback
can have further setup of feedback in
different situations: crashes, collisions
against obstacles or road signs etc. For
further setup it is necessary to make
corresponding adjustments in the setup
window against Stick Volume, Road Effects,
Collision, Engine etc.
•Switching modes. Game racing wheel is
equipped with MODE button ffor switching
between Digital/Analog modes, i.e. switching
from Digital to Analog mode and vice-versa.
When in Digital mode the wheel is turned and
pedals are pressed, there is static maximum
switching ON/OFF of corresponding axes, i.e.
there is only ON/OFF position. In Analog Mode
the signal is sent dependent on steering angle of
the wheel and extent to which the pedal was
pressed, i.e. smoothly.
Fig. 8
Fig. 9
ENG
5
Operation Manual turbo