ETC Eos Apex 5 User manual

Eos Family
User Manual
Version 3.1.1
Eos Apex 5, 10, & 20
Eos Ti, Gio, Gio @5
Ion Xe, Ion Xe 20
Element 2
4250M1210-3.1.1 RevA
2022-03

Table of Contents
Table of Contents i
Introduction 1
Using this Manual 2
Register Your Console 2
Online Eos Family User Forums 2
Help from ETC Technical Services 3
Other Reference Materials 4
Important Concepts 4
Console Overview 11
Eos Apex 5 Overview 11
Eos Apex 10 Overview 18
Eos Apex 20 Overview 24
Eos Ti Overview 31
Gio Overview 37
Gio @5 Overview 43
Ion Xe Overview 49
Ion Xe 20 Overview 54
Element 2 Overview 60
Ion Classic Overview 66
Element Classic Overview 72
Cleaning Your Console 77
System Basics 79
About System Basics 79
Power Up the Console 79
Power Down the Console 80
The Central Information Area (CIA) 80
Browser 82
Softkeys 85
Displays 85

Display Control and Navigation 89
Live and Blind Displays 96
Playback Status Display 106
Direct Selects 112
Encoders 121
Moving Light Controls 127
Fader Configuration 128
Virtual Keyboard 135
Face Panel Shortcuts 136
Hotkeys 139
sACN Output Viewer 143
Managing Show Files 145
About Managing Show Files 146
Create a New Show File 146
Open an Existing Show File 146
Merging Show Files 149
Printing a Show File 151
Saving the Current Show File 153
Importing Show Files 155
Exporting a Show File 157
Exporting Logs 158
Deleting Show Files 158
File Manager 158
Patch 159
About Patch 160
Patch Main Display 160
Patching Conventional Fixtures 162
Patching Automated Fixtures, LEDs, and Accessories 167
Patching Multicell Fixtures 169
Labeling 171
Using the Scroller/Wheel Picker and Editor 171
Patch Section 177
ii Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

Attribute Section 178
Database Section 180
Augment3d Section 182
Using Device List 182
Clearing the Patch 187
Update Profile 187
Fixture Editor 187
Setup 203
About Setup 204
System Settings 204
User Settings 213
Device Settings 215
Console Status Display 221
Manual Control 223
About Manual Control 224
Using Channel Faders On Element 2 224
Selecting Channels 224
Setting Intensity 230
Manual Control of Non-intensity Parameters (NPs) 231
Home 243
Multiple Intensity Channels 244
Multicell Fixtures 244
Lamp Controls 246
Using [+%] and [-%] 246
Remainder Dim 247
Highlight and Lowlight 249
Sneak 250
Staging Mode 251
Select Keys 252
Channel Check 254
Address at Level 254
Address Check 255
Table of Contents iii

Flash 255
Groups 257
About Groups 258
Recording Groups Live 258
Selecting Groups 260
Opening the Group List 261
Using Groups as a Channel Collector 262
Fan 263
About Fan 264
Fanning Parameter Data 264
Fan From the Command Line 264
Fanning References 265
Fanning Timing and Delays 265
Using Subgroups with Fan 265
Mark 267
About Mark 268
AutoMark 268
Referenced Marks 269
Palettes 275
About Palettes 276
Palette Types 276
Palette Options 277
Storing Palettes Live 277
Recalling Palettes 280
Editing Palettes Live 281
Editing Palettes in Blind 282
Using By Type Palettes 285
Removing Channels from a Palette 286
Deleting Palettes 286
iv Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

Presets 287
About Presets 288
Preset Options 288
Storing Presets Live 288
Recalling Presets 290
Effects in Presets 290
Editing Presets Live 291
Using the Preset List 291
Editing Presets in Blind 292
Using By Type Presets 294
Removing Channels from a Preset 295
Deleting Presets 295
Presets and Palettes Fader Properties 295
Single Cue Lists 301
About Single Cue List 302
Basic Cueing 302
Recording Cues in Live 302
Using [Cue Only / Track] 304
Selective Storing Cues in Live 305
Timing 306
Assigning Cue Attributes 309
Flags 314
Using External Links 316
Modifying Cues Live 317
[Update] 319
Recording and Editing Cues from Blind 323
Deleting Cues 326
Using the Cue List Index 327
Filters 335
About Filters 336
Record Filters 336
Table of Contents v

Partial Filters 336
Clearing Filters 337
Storing Data with Record Filters 337
Multiple Cue Lists 339
About Working With Multiple Cue Lists 340
Recording to a New Cue List 340
Using [Go To Cue] with Multiple Cue Lists 343
Advanced Manual Control 345
About Advanced Manual Control 346
Using [Copy To] 346
Using [Recall From] 347
Using {Make Null} 349
Using {Make Manual} 350
Using {Make Absolute} 350
Using [Capture] 351
Using Query 352
Using [Undo] 354
Cue Playback 357
About Cue Playback 358
Playback Controls 358
Selected Cue 359
Out-of-Sequence Cues 360
Virtual Faders 362
Assigning Faders 362
Changing Fader Pages 363
Playback Fader Controls 364
Multipart Cues 371
About Multipart Cues 372
Record a Multipart Cue in Live 372
Storing a Multipart Cue in Blind 374
vi Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

Deleting Parts from Multipart Cues 375
Effects 377
About Effects 378
The Effect List 378
Effects Editor 379
Effect Status Display 383
Effect Channel Display 385
Step Effects 386
Absolute Effects 389
Effect Background Value Modification 392
Beats Per Minute 392
Multiple Intensity HTP Effects 394
Relative Effects 394
Preprogrammed Rainbow Effects 397
Apply an Existing Effect 397
Editing Effects Live 397
Stopping Effects 397
Query and Group Effect 398
Replace With 398
Deleting Effects 398
Recording an Effect to a Preset 398
Recording an Effect in a Cue 399
Effects on Faders 399
Delaying Effects 401
Effects Variables 401
Park 403
About Park 404
Park Display 404
Parked Values in Live 404
Scaled Parked Values in Live 405
Parked Addresses in Live 405
Park Values from the Park Display 406
Table of Contents vii

Submasters 407
About Submasters 408
Paging Submasters 408
Recording a Submaster 408
Submaster List 409
Editing Submasters 409
Submaster Properties 409
Submaster Fader and Button Configuration 413
Submaster Information 414
Labeling a Submaster 415
Loading Submasters 415
Using Bump Button Timing With Submasters 415
Controlling Subfades Manually 416
Execute List 416
[Freeze] and [Stop Effect] on Submasters 416
Moving and Copying Submasters 417
Releasing Content From a Submaster 417
Updating a Submaster 417
Deleting a Submaster 418
Using About 419
About [About] 420
[About] 420
{What's New} 421
[About] System 421
[About] Channel 422
[About] Address 424
[About] Cuelist 426
[About] Cue 427
[About] Curves 427
[About] Effects 427
[About] Groups 428
[About] Submaster 428
viii Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

[About] Macro 428
[About] IFCB Palettes 428
[About] Presets 429
[About] Color Path 429
[About] Live 429
Curves 431
About Curves 432
Creating a Curve 433
Editing Curves 433
Applying a Curve To Channels In Patch 434
Curves Applied to Cues 434
Applying a Curve To Scroller Fans 435
Deleting Curves 435
Snapshots 437
About Snapshots 438
Recording Snapshots 438
Recalling Snapshots 440
Editing Snapshots 440
Deleting Snapshots 441
Macros 443
About Macros 444
Store a Macro from Live 444
Using the [Learn] Key 444
Macro Editor Display 445
Create a New Macro from the Display 447
Edit an Existing Macro 447
Play a Macro 448
Stop a Macro 448
Deleting Macros 449
Table of Contents ix

Magic Sheets 451
About Magic Sheets 452
Magic Sheet Browser 452
Magic Sheet List 453
Display Tools 454
Navigating a Magic Sheet 455
Creating and Editing Magic Sheets 456
Limited Expand Mode 469
Examples of Magic Sheets 470
Augment3d 473
About Augment3d 474
Hardware and Software Requirements 474
Running Augment3d 474
Augment3d Key Terms 475
Navigation in Augment3d 477
Augment3d Control Mode 478
Augment3d Edit Mode 479
Augment3d Toolbar 494
Fixtures in Augment3d 499
Augment3d withMagic Sheets &Pixel Maps 512
Augment3d Objects 514
Vectorworks Augment3d Plug-in 518
Virtual Media Server 523
About Virtual Media Server 524
Media Content 524
Exporting Media Content 526
Setting Up Pixel Maps 526
Setting Pixel Map Features 527
Working with the Virtual Media Server 528
Effect Layers 533
Pixel Mapping in a Multi-Console System 534
x Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

Partitioned Control 537
About Partitioned Control 538
How to Use Partitions 538
Setting Up Partitioned Control 538
Partition List 538
Creating New Partitions 538
Deleting Partitions 539
Using Partitions 539
Partitions in Playback 539
Partitions on Cue Lists 539
Flexichannel in Partitioned Control 540
Multi-Console 541
About Multi-Console 542
Multi-Console Terms 542
Multi-console Setup 542
Synchronized Backup 545
Mirror Mode 548
Eos Configuration Utility 551
About the Eos Configuration Utility 552
ECUWelcome Screen 552
Settings >General 553
Settings >Network 558
Settings >Maintenance 566
Buttons 569
RFR 570
Show Control 571
About Eos Family Show Control 572
Show Control Settings 573
Show Control Display 575
Time Code 578
Table of Contents xi

Real Time Clock (RTC) 583
Analog Inputs 585
sACN Input 589
MIDI Show Control 591
String Interface 596
MIDI Raw 602
Open Sound Control (OSC) 610
Eos Family Show Control Capabilities 633
Advanced OSC 635
Eos OSCKeys 651
Regulatory 677
Apex 5, 10, and 20, Apex Remote Processor, Eos Remote Interface, and Windows 10-
based Ion Xe, Ion Xe20, Ion Xe RPU, Gio@5, and Element 2 677
ETCnomadPuck 678
xii Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual

2 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Using this Manual
This manual is for use with the Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2
control systems.
In order to be specific about where features and commands are found, the following naming
and text conventions will be used:
•
Browser menus and commands are indicated in bold text. For example, in the File menu,
click Open.
•
Alphanumeric keyboard buttons are indicated in all CAPS. For example, ALT or CTRL.
•
Face panel buttons are indicated in bold [brackets]. For example, [Live] or [Enter].
•
Optional keys which don't have to be pressed are indicated in <angle brackets>. For
example, <Cue> or <0>.
•
Keys which are intended to be pressed or held simultaneously are indicated with the
“and” symbol. For example, [Load] & [Timing Disable].
•
Softkeys, direct selects, and other virtual buttons are indicated in bold {braces}. For
example, {Address}.
•
Links to other manual topics are indicated in underlined blue. For example,
Introduction
(on the previous page)
. Click on the reference to jump to that section of the manual.
Note:
Notes indicate useful information supplemental to the main text.
Example: Examples indicate the syntax or actions necessary to achieve the desired
result.
CAUTION:
Cautions indicate situations where there may be undefined or
unwanted consequences of an action, potential for data loss, or an
equipment problem.
WARNING: Warnings indicate situations where damage may occur, people
may be harmed, or there are serious or dangerous consequences of an
action.
Please email comments about this manual to TechComm@etcconnect.com.
Register Your Console
Registering your console with ETC ensures that you will be notified of software and library
updates, as well as any product advisories.
Registering your console requires a MyETCaccount. Log in or register at
etcconnect.com/MyETC/.
Once signed in, you can manage your registered products at
etcconnect.com/MyETC/Account-Management/My-Registered-Products.aspx.
Online Eos Family User Forums
You are encouraged to visit and participate in the ETC Eos Family User Forum, accessible from
the ETC website, etcconnect.com. This gives you access to an online community of Eos Family
users where you can read about other users’ experiences, suggestions, and questions
regarding the product as well as submit your own.

Introduction 3
To register for the ETC Family User Forum:
1. Go to ETC’s community website, community.etcconnect.com.
2. You may register for the forum by clicking the “Join” link in the upper right corner of
the page.
3. Follow the registration instructions provided by the community page.
Help from ETC Technical Services
If you are having difficulties and your problem is not addressed by this document, try the ETC
support website at support.etcconnect.com or the main ETC website at etcconnect.com. If
none of these resources are sufficient, contact ETC Technical Services directly at one of the
offices identified below. Emergency service is available from all ETC offices outside of normal
business hours.
When calling for help, take these steps first:
•
Prepare a detailed description of the problem
•
Go near the equipment for troubleshooting
•
Find your notification number if you have called in previously
Please have the following information handy:
•
Product model and serial number (located on the product label)
•
DMX or network control source used for system-wide control
•
System components (architectural and/or power control, fixtures, control stations, etc)
ETC, Inc.
Americas
Technical Services Department
3031 Pleasant View Road
Middleton, WI 53562
800-775-4382 (USA, toll-free)
+1-608 831-4116
service@etcconnect.com
ETC GmbH
Germany, Austria, Switzerland,
Eastern Europe, and Russia
Technical Services Department
Ohmstrasse 3
83607 Holzkirchen, Germany
+49 (80 24) 47 00-0
techserv-germany@etcconnect.com
ETC Austin
High End Systems Products
Technical Services Department
2105 Gracy Farms Lane
Austin, TX 78758 USA
800-890-8989 (USA, toll-free)
+1-512 836-2242
hesservice@etcconnect.com
ETC France
France
Zone Urbaparc -
Bâtiment E
6 Boulevard de la Libération
Saint-Denis, 93200
+33 1 4243 3535
techservfrance@etcconnect.com
ETC Ltd
Europe, Middle East, and Africa
Technical Services Department
26-28 Victoria Industrial Estate
Victoria Road,
London W3 6UU England
+44 (0)20 8896 1000
techservltd@etcconnect.com
ETCAsia
Asia
Technical Services Department
Room 1801, 18/F
Tower 1, Phase 1 Enterprise Square
9 Sheung Yuet Road
Kowloon Bay, Kowloon, Hong Kong
+852 2799 1220
techserv-asia@etcconnect.com

4 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
Other Reference Materials
Help System
A key help system is contained within your system. To access help, press and hold [Help] and
press any key to see:
•
the name of the key
•
a description of what the key enables you to do
•
syntax examples for using the key (if applicable)
•
links to topics in the manual
Note:
Key help is included on most buttons on your Eos Family console. This
includes most softkeys and touchbuttons as well as the hard keys on the keypad.
Show Control Resources
The chapter on show control in this manual is intended to provide basic information specific to
the Eos Family show control system. You may want to explore additional resources to learn
more about show control.
The following resources are recommended:
•
John Huntington, Show Networks and Control Systems, (Brooklyn, NY:Zircon Designs
Press, 2012)
•
ETC Support Articles, available at support.etcconnect.com/ETC.
Important Concepts
Before using your console, you should read and familiarize yourself with the concepts defined
below. These concepts are important for understanding both how your console functions, as
well as how you will interact with your system.
Jump to a concept using the list below:
•
Channel (below)
•
Address (on the facing page)
•
Syntax Structure (on the facing page)
•
Parameters and Parameter Categories (on page6)
•
Record Targets (on page6)
•
Cues (on page6)
•
Tracking vs. Cue Only (on page6)
•
Move Instruction (on page8)
•
Manual Data (on page8)
•
Move Fade (on page8)
•
Cue List Ownership (on page8)
•
Block vs. Assert (on page9)
•
Live and Blind (on page9)
•
HTP vs. LTP (on page9)
Channel
A channel is a single numerical name that is used by your console to control a dimmer, a group
of dimmers, a dimmer and a device, or a complete automated fixture.

Introduction 5
Fixtures
A fixture is defined as a group of related addresses that together control a device. An example
of a fixture would be an ETC Revolution. This automated fixture contains 31 parameters that
together allow you to perform various functions such as pan and tilt. Each of these attributes
is addressed by a different output.
Eos family consoles treat fixtures and channels as one and the same, assigning each fixture a
single channel number. Individual parameters are then associated with that channel as
additional lines of channel information.
When you select a channel number, all of the controllable properties or parameters of that
channel are available through the keypad, level wheel, encoders, or Moving Light
(ML)Controls (Tab5).
Note:
Multicell fixtures are handled differently. They are fixtures made up of
multiple channels and addresses. See Patching Multicell Fixtures (on page169) and
Multicell Fixtures (on page244) for more information.
Address
Addresses are numerical identifiers set on the actual dimmers, automated fixtures, or other
devices you want to control. To connect addresses to channels, you will need to use the Patch
function. For more information,
About Patch (on page160)
.
Note:
You can patch more than one address to a single channel, but you cannot
patch multiple channels to a single address.
Syntax Structure
Most instructions can be entered into your console through the command line. The command
line expects instructions to be entered in a specific structure, or syntax.
Generally speaking, the order of syntax can be described as:
1. What are you trying to affect? (Channel, group, etc)
2. What do you want it to do? (Change intensity, focus, pan/tilt, etc)
3. What value do you want? (Intensity at full, Iris at 50, etc)
Naturally other commands will be used in the course of programming your show, but most
other functions are modifiers of these three basic steps: modifying the channel(s) you are
working with, determining what parameters of those channels you are impacting, and what
value you want them to assume. When working with
Record Targets (on the next page)
, the
syntax is similar.
Note:
Not all actions must be entered from the command line, although many will
result in a command line instruction. Other actions bypass the command line entirely.
Enter
Since the command line can receive multiple edits and instructions at once, it is necessary to
let your console know when you have completed your instruction in the command line. This is
done with the [Enter] key.
There are some commands which are self-terminating, and therefore do not require [Enter] to
be pressed. Some (but not all) of these commands are:

6 Eos Apex, Eos Ti, Gio, Gio @5, Ion Xe, Ion Xe 20, and Element 2 User Manual
•
Out
•
+%
•
-%
•
Level
•
Actions from the direct selects
Parameters and Parameter Categories
Eos family consoles divide fixture parameters into four major parameter categories: Intensity,
Focus, Color, and Beam.
These are the parameters in each category:
•
Intensity - Intensity
•
Focus - Pan and Tilt
•
Color - All color parameters (such as color wheel, CMY, scrollers, and so on).
•
Beam - Any parameter not covered in the other categories.
Note:
Throughout this manual, non-intensity parameters will be referred to as
"NPs."
Record Targets
A record target is any data location that you can store data using a [Record] command.
Examples of record targets are cues, palettes, and macros.
Note:
Throughout this manual, the word "target" is used to refer to any container
of data.
Cues
A cue is a record target comprised of channels with associated parameter data, discrete
(channel/parameter level) timing, cue timing, and cue attributes (such as preheat, follow or
hang instructions).
Tracking vs. Cue Only
Eos family consoles are, by default, tracking consoles. This means two things. First, tracking
relates to how cue lists are created. Once data is in a cue list, it will remain a part of that cue
list, at its original setting, until a new instruction is provided or until it is removed from the cue
list using filters or null commands.
Secondly, tracking relates to how changes to cue data are handled. Unless otherwise
instructed by a Cue Only command, changes to a parameter in a cue will track forward
through the cue list until a move instruction (or block command) is encountered.
It is possible to change the default setting of your console to “Cue Only” in
About Setup (on
page204)
. This prevents changes from tracking forward into subsequent cues, unless
overridden with a track instruction. See
Track (on page213)
for more information.
Eos family consoles also have a [Q Only / Track] button that allows you to record or update a
cue as an exception to the default setting. Therefore, if the console is set to Tracking, the
button acts as Cue Only. If console is set to Cue Only, it behaves as a Track button.
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