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  9. NAMCO Point Blank 3 Instruction manual

NAMCO Point Blank 3 Instruction manual

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This document has been downloaded from:
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POINT BLANK 3
KIT
CONNECTIONS
AND
TEST ROUTINE
Part No 90500122 Issue 1
Page 2
This kit comprises of the following items:
Quantity Description Part No
1 Point Blank 3 System 11 PCB ssembly XPB3-G MEPCB
1 Point Blank 3 Universal Header Decal 40000645
1 Point Blank 3 Universal Instruction Decal 40000646
1 Gun ssembly - Red XPB-GUNRED
1 Gun ssembly - Blue XPB-GUNBLUE
1 20way J E Connector - PS-D4C20 with wires 69200065
1 Connection / Test Manual 90500122
Page 3
Connectors - Game PCB Assy
15way High Density D Connector
(Video)
Pin Function
1 Video Red
2 Video Green
3 Video Blue
5 Video Ground
13 Composite Sync
Shell Screen
Part No
Connector 66000013
Case 66000001
Terminals 66500008
3way mp EI Connector
(Game Control)
Pin Function
1 1P Game
2 2P Game
3 Ground
(Pin 1 Must be connected to Pin 3)
Part No
Connector 66000710
Terminals 66500024
12way mp Mini Plug
(Low Voltage In)
Pin Function
1 +5v
2 +12v
3 +24v
4 Ground
5 +5v
6 +12v
7 +24v Ground
8 Ground
9 +5v
10 +12v
11 Ground
12 +24v Ground
Part No
Connector 66000667
Terminals 66500014
15way mp Mini Plug
(Guns)
Pin Function
1 +24v
2 +24v
3 +12v
4 +5v
5 +5v
6 Gun 1 Solenoid
7 Gun 1 Trigger
8 Ground
9 Gun 1 Sensor
10 Player 1 Lamp
11 Gun 2 Solenoid
12 Gun 2 Trigger
13 Ground
14 Gun 2 Sensor
15 Player 2 Lamp
Part No
Connector 66000668
Terminals 66500014
20way J E Connector
(Switches)
Pin Function
1 Coin Meter
B1 Ground
2 Left Speaker +
B2 Left Speaker -
B5 +12v
6 Service Sw
B6 Test Sw
7 Coin 1
B7 Coin 2
8 1P Start Sw
B8 2P Start Sw
9 Right Speaker +
B9 Right Speaker -
10 Ground
B10 Ground
This Connector is Supplied
as part of the Kit
Page 4
Test Mode
1. Slide the test switch ON. The  enu Screen will be displayed on the monitor.
2. Pressing the Player 1 switch will step through the tests and pressing Player 2 switch
will select the test.
3. After testing is completed slide the Test switch OFF.
ENU
COIN OPTIONS .......................................................................... (a)
GA E OPTIONS ........................................................................ (b)
SWITCH TEST ........................................................................... (c)
LA P & BLOWBACK TEST ....................................................... (d)
ONITOR TEST ......................................................................... (e)
SOUND TEST ............................................................................. (f)
DATA CLEAR .............................................................................. (g)
GUN INITIALIZE ......................................................................... (h)
CHOOSE : P1 START
ENTER : P2 START
(a) Sets price of play.
(b) Sets the game options.
(c) Test the switches.
(d) Tests the lamps and gun blowback (recoil).
(e ) Allows testing and set-up of the monitor.
(f) Adjusts the sound volume.
(g) Initializes the stored bookkeeping data.
(h) Sets gun aim alignment
Page 5
Coin Options
1. Pressing the Player 1 Start Button will step through the Options.
2. Press the Player 2 Start Button to select the option to be changed.
3. Press the Player 1 Start Button to change the Option data.
4. Press the Player 2 Start Button to store the new data value.
5. Press the Player 1 Start Button to select another option or
select EXIT and press the Player 2 Start Button to return to the ENU
screen.
(a) Coins required for 1 game. (settable 1 ~ 9.)
(b) Coins required to continue another game. (settable 1 ~ 9)
(c) Coins added for coin chute 1. (settable 1 ~ 9)
(d) Coins added for coin chute 2. (settable 1 ~ 9)
(e) Setting of Free Play. If Free Play is on, squeezing the gun trigger will start a game.
Note: When using a CashFlow acceptor the price of play is set within the
CashFlow. Ensure that options (a) ~ (d) are set at 1.
COIN OPTIONS
START COST:
1 COIN TO START ............................................................. (a)
CONTINUE COST:
1 COIN TO CONTINUE ............................................................. (b)
COIN CHUTE 1 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (c)
COIN CHUTE 2 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (d)
FREE PLAY:
NO ............................................................. (e)
EXIT
CHOOSE : P1 START
ENTER : P2 START
Page 6
Game Options
1. Pressing the Player 1 Start Button will step through the Options.
2. Press the Player 2 Start Button to select the option to be changed.
3. Press the Player 1 Start Button to change the Option data.
4. Press the Player 2 Start Button to store the new data value.
5. Press the Player 1 Start Button to select another option or
select EXIT and press the Player 2 Start Button to return to the ENU
screen.
(a) Number of Player Lives. (settable 1 ~ 5)
(b) Sound played during Attract ode. (Yes / No)
(c) Not used on this game
GA E OPTIONS
LIFE : 3 .................................... (a)
USIC IN ATTRACT : YES .................................... (b)
RANKINGPASSWORD : ON .................................... (c)
EXIT
CHOOSE : P1 START
ENTER : P2 START
Page 7
Switch Test
1. Press Player 1 and Player 2 Start Buttons together to return to the ENU
screen
OFF changes to ON when the corresponding Switch is operated.
The value of COIN 1 will increase each time credit is established from the CashFlow.
GA E OPTIONS
P1 TRIGGER : OFF P2 TRIGGER: OFF
P1 START : OFF P2 START : OFF
SERVICE : OFF COIN 1 : 0
COIN 2 : 0
TEST SWITCH : ON
DIP SW1 : OFF DIP SW5 : OFF
DIP SW2 : OFF DIP SW6 : OFF
DIP SW3 : OFF DIP SW6 : OFF
EXIT : P1 & P2 START
Page 8
Lamp and Blowback Test
1. Select the test required by pressing the Player 1 Start Button.
2 . Press Player 1 Start Button to select another test or select EXIT and press
the Player 2 Start Button to return to the ENU screen.
When P1 or P2 Blowback is selected, pressing the P2 Start Button will activate the
Blowback (Recoil) on the corresponding gun.
When P1 or P2 Start Lamp is selected, pressing the P2 Start Button will cause the
corresponding Start Button to blink on and off. Pressing P2 Start Button again will turn
the lamp off.
GA E OPTIONS
P1 BLOWBACK
P2 BLOWBACK
P1 START LA P
P2 START LA P
EXIT
CHOOSE : P1 START
ENTER : P2 START
Page 9
Monitor Test
On entering onitor Test from the enu screen a Colour Bar is displayed on the
monitor.
Pressing P1 Start Button will toggle between the Colour Bar screen and a
Convergence (crosshatch) screen.
COLOUR BAR
Four colour bars are displayed (white, red , green, and Blue) with gradations.
Change the number of gradation steps (32,16,8,4,and 2) by pressing the P2 Start
Button
CONVERGENCE (Crosshatch pattern)
A single colour crosshatch pattern is displayed.
Change the colour of the crosshatch pattern (White, Red, Green and Blue) by
pressing the P2 Start Button
Press P1 and P2 Start Buttons together to return to the ENU screen.
NEXT COLOUR TEST : P1 START
EXIT : P1 &P2 START
COLOUR BAR
Colour bar - White
Colour bar - Red
Colour bar - Green
Colour bar - Blue
NEXT COLOUR TEST : P1 START
EXIT : P1 &P2 START
CONVERGENCE