
Model 6730, 6735, 6738, 6741 Mechanical Combination Lock
Troubleshooting/Dialing Diagnostics
We add or subtract 10 from combination numbers because this
is the distance the fly can normally move in an S&G lock.
Unless you can absolutely determine that 10 is the magic
number for the lock you are working on, the following instructions
might be of more use.
Fly on wheel #1 is stuck:
Subtract “X” from the 1st combination number
Dial 2nd and 3rd number as usual
Fly on wheel #2 is stuck:
Dial 1st number as usual
Add “X” to the 2nd combination number
Dial 3rd number as usual
Fly on 3rd wheel is stuck
Subtract “X” from the 1st combination number
Dial the 2nd number as usual
Subtract “X” from the 3rd combination number
Select the appropriate dialing directions for the situation you
have diagnosed. For the 1st dialing procedure, X=8. Dial the
same procedure with X=9, then X=10, then X=11, then X=12.
One of these five values of X is likely to work.
The worst possible case is a fly stuck somewhere between the
permissible limits of its normal travel. Our diagnostics point
out which wheel contains the sticking fly and tell us the total
effect on this wheel and the next one down the transmission
path is 10. Remember, 10 is the total permissible range of fly
travel in our S&G lock. In case we forget, our dialing reveals
a 10 number difference in pickup points between a “healthy”
wheel and a sticky one.
If the fly is stuck on the #1 wheel, the fix is the easiest. Wheel
#1 is dialed left when entering the combination, so numbers
go from lower to higher as you turn the dial. A stuck fly means
motion will be transferred to the #1 wheel one to ten numbers
before normal, or 1 to 10 numbers less than the true combina-
tion number. Assuming a combination of 20 • 60 • 40, a stuck
fly on the #1 wheel can change to combination from 20 • 60
• 40 to 19 • 60 • 40. In other words, the first number of the
combination can be 10, 11, 12, 13, 14, 15, 16, 17, 18 or 19.
Dial no more than ten combinations, and the lock will open.
The #1 wheel is the final wheel in the transmission path, so
there are no more wheels to worry about. The combination
numbers set on wheels #3 and #2 are unaffected.
Things become a bit complicated when the stuck fly is on the #2
wheel, because the #1 wheel is also affected. Just keep in mind
that the total displacement of the two wheels together is 10.
The #2 wheel is dialed right when entering the combination,
and we can see that numbers go from higher to lower when we
turn the dial right. A stuck fly will cause the #2 wheel to move
before we expect it to, at a higher number than the one we set
on the lock. Again, the early contact will occur from one to ten
numbers off; this time above the set number.
We’ll continue to work with an original combination of 20 • 60
• 40. The possible numbers to try on the 2nd wheel are 61, 62,
63, 64, 65, 66, 67, 68, 69 and 70.
The 1st wheel is also affected, and since it is dialed left and
contact again occurs before we expect it, the possible numbers
for this wheel are 11, 12, 13, 14, 15, 16, 17, 18, 19 and 20.
The key is to remember that the total displacement of the two
adjacent wheels is 10 – the maximum possible fly movement
on one wheel. Keeping this in mind, here is a list of the combi-
nations we will try. One of them will open the lock.
1st Combination 20 (20-0) 70 (60+10) 40 (unaffected)
2nd Combination 19 (20-1) 69 (60+9) 40
3rd Combination 18 (20-2) 68 (60+8) 40
4th Combination 17 (20-3) 67 (60+7) 40
5th Combination 16 (20-4) 66 (60+6) 40
6th Combination 15 (20-5) 65 (60+5) 40
7th Combination 14 (20-6) 64 (60+4) 40
8th Combination 13 (20-7) 63 (60+3) 40
9th Combination 12 (20-8) 62 (60+2) 40
10th Combination 11 (20-9) 61 (60+1) 40
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© Copyright 2006, Sargent & Greenleaf, Inc.